But it is not easy for players to find a good place.

"There's just so much we need to know guys to find a suitable place."

"The first is to ensure that this area will not be discovered. We have learned so many detection techniques in the United Universe, so it is not easy for us to completely avoid the detection of these things."

"That's right, leaving aside conventional reconnaissance, just talking about the detection methods used by the detectors we are using now is not so easy to counter reconnaissance."

And hearing this, everyone couldn't help but fell into deep thought.

Indeed, it is impossible for the players to escape the detection of the detector they bought.

First of all, it can be said that they have not mastered this kind of investigation method at all. This method has deviated from the conventional investigation method and is a brand new investigation method.

And because the United Universe attaches great importance to this method, the technical means in it are only mastered by those few civilizations.

At the same time, the detectors purchased by players are just a castrated version of this detection method, which means that even if players can now research how to avoid being detected by this method, it will not be of much use.

After all, the method they have now is the castrated version, which is completely different from the full version.

Thinking of this, the players couldn't help but feel that things were troublesome.

Settling down is very important for players.

Although they used to take the wandering route, and this route is indeed very useful, players who have seen a lot of things also know that this method will not last long.

The reason is also very simple. First of all, it is possible to develop in this way, but it will not last long.

Because the way of warfare has changed a lot after civilization has developed to a certain level, relying on some so-called terrain as before has long been useless.

And if this solution fails, if you want to find a more suitable solution, then there is only one way, and that is to improve the attack capability of your resident itself.

Take the Moon Spirit Civilization as an example. The players have paid so much to take down the Moon Spirit Civilization, a large part of which is because they broke into the interior and were attacked by the defensive weapons of the Moon Spirit Civilization.

At the same time, in that battle, the players never put their energy and time on the fleet of the Moon Spirit civilization. Their energy and time were mainly put on the various interference forts that entered the small universe of the Moon Spirit civilization in the later stage.

And this case is key.

"Old irons, but with our current technology, it is basically unrealistic to find a place that will not be detected by overclocking detectors."

"It's not like you don't know how powerful this thing is. Back then, we only used the castrated version to find out the underpants of several civilizations."

Hearing the words, everyone nodded.

Indeed, what the players said was very reasonable.

"By the way, brothers, I don't know if you still remember the situation in the small universe of the Moon Spirit civilization?"

At this time, the players naturally guessed what the player wanted to express when they heard this.

"You mean to use a superluminal spaceship, and then we build a small universe ourselves?"

Hearing that the player who made the suggestion earlier nodded, "That's right, that's what I mean."

Hearing this, everyone couldn't help frowning.

"Although Laotie's plan is feasible, you must also know that building a small universe is not as simple as we thought."

"Although we have a method to build a small universe, the size of this universe is only a few hundred kilometers in size. This thing is completely used to store things such as empty castles and iron walls."

"As for the larger universe, we don't have the corresponding development technology. At the same time, I consulted the situation before, and I found that they mentioned one point to me, that is, the technology for opening a large universe is completely different from that of a small universe."

"There are a lot of technical barriers that we can't break through. Otherwise, why do you think that there is only small universe development technology for sale on the United Universe and no big universe development technology."

"Large universes over there are only available through purchase."

Hearing this, the players also fell into deep thought. Indeed, they also know the situation on the United Universe side.

In fact, players are also very troubled by this point.

"Hey, I also contacted those civilizations at the beginning, but they made it very clear that it is absolutely impossible to sell the technology. They are still willing to sell if they want the finished universe if they don't have the technology."

After some discussion in this way, the players also knew that their only way now is to find a way to find a place by themselves.

It is basically unrealistic to want to get a good place through other methods.

"Brothers, there is no need for us to be so depressed. Although the small universe project is not feasible, I heard from people in the universe over there that although the overfrequency detector is powerful, some areas cannot be detected."

"So although we haven't found a place now, it doesn't rule out that we won't find it in the future."

"And according to the latest information I got, most of the blind spots of overclocking detectors appear in areas similar to the relics, but because the relics are very unstable, it is basically unrealistic to settle there."

"However, it does not rule out that there is a relatively stable relic area. If we can find it, then we will settle down there in the future."

At this time, when the player heard what the players said, a trace of worry flashed in everyone's eyes.

In fact, many players know this method.

At that time, they went to understand this problem when they moved.

After all, this is related to whether they are safe after moving, so many players asked these questions through their own channels at that time.

But many civilizations are advising them not to do this about the matter of setting up a home in the relic area, because the risk is too great.

"Old irons, although we can find many places in the universe that can escape the detection of conventional detectors, but if we want to avoid being found by overclocking detectors, the only way is the ruins."

"Otherwise, unless we understand the principle of overfrequency radar and then come up with something corresponding to it, otherwise we can't escape its detection at all."

At this time, the players couldn't help but feel a little uncomfortable when they heard this.

Indeed, what this player said was very correct.

The reason why the relics have this ability is mainly because they are things left over from the ancient times, and the ancient civilizations all used overclocking technology.

Of course, they also know how to avoid being discovered by such detectors.

Therefore, under normal circumstances, the relics will not be found, but there are no absolutes. The relics will not be found by large-scale overclocking detectors.

It's like it's absolutely impossible to find the location of the ruins with such a super-wide-range detector in the hands of the players.

But if the other party uses a special detector, it is still possible to find it.

This method is also very simple, that is, to compress the original detection range of tens of thousands of light years to only one or two light years.

Under such circumstances, the strength of this kind of detector will reach an unprecedented height, and with such a detection strength, it is possible to find hidden evidence.

And this technology is called probe scanning technology.

Usually, if you want to use such a ship, you need a special scanning ship equipped with a special probe launcher.

After launching the probes, each probe has a detection range of about one light-year in radius, and launching 10 or so probes at the same time can cover a range of about 10 light-years, and then scan. Because the signal gun has enough speed, it is easy to detect Scan to see if there are relics around.

If there are relics around, focus on sending these scattered features to the area with relic signals for precision scanning, and continuously reduce the scanning accuracy in this way.

Each probe changes from the original 1 light-year to 0.5 light-year, and then to 0.25 light-year, and in this way, it extends downward.

Until the exact coordinates of the instrument point are determined, then it can pass.

Therefore, there is no absolutely safe place in the universe. Even if there are strong anti-reconnaissance relics, if it is discovered in this way, there is no way to avoid detection.

But in the huge universe, if you want to find the target within a range of only ten light years, how many ships do you have to send to scan a large area, and how much time will it take?

So if your exact location is not disclosed, then the other party will never be able to find out where your home is.

But if you are unlucky and the exact location is exposed, the other party only needs to conduct a carpet-like investigation in this area, and they will find you soon.

Compared with the small universe of the Moon Spirit civilization, which has stronger mobility, this scheme of different players has a very strong concealment, and it is difficult to be discovered. Once discovered, it is inevitable.

On the other side of the Moon Spirit Civilization, there is another way, that is, it is easy to be discovered, but it can escape at any time if it is discovered.

All in all, both methods have their own advantages and disadvantages, and the main thing is to see how to operate them.

And the players are well aware of this.

"Brothers, in fact, we are thinking so much now, but our only solution is to find a relic point and hide in it."

"If this universe really exists as the built-in starry sky behemoth said, then there is no need for ancient civilizations to think that they must have such an area, but I think you are also worried about the instability of long-distance relationships."

"For this, we can only say that if you search more, you will always find a relatively stable place."

In fact, for the current players, they have no better choice, and they are very clear about the reason why the ruins are unstable.

To put it simply, there are two types of relic points. The first type is the point that can be found directly. As long as you have an overclocking detector, you can directly touch the point.

This kind of environment is relatively harsh, even if a super-civilized ship enters it, you must be careful. However, this is not a problem for the players, because the players have special scientific research ships in their hands, and this one Ships can effectively deal with these problems.

In the final analysis, the principle of the generation of such relics is also very simple.

First of all, after the destruction of the super civilization, some more precious areas have been preserved, and these areas are usually the more important places in the civilization.

Therefore, the security measures and concealment measures in these areas are very high, and there are anti-overclocking detector detection instruments here.

After all, these areas are the most important places to be protected by civilization, so there are naturally some things.

And when it comes to these areas of civilization, due to its own reasons, many of them have been preserved. After all, the civilization that destroys him may not be found.

With the passage of time, the internal instruments will gradually age. No matter how high the technological level of this civilization is, no matter how sophisticated the instruments it uses, they will not be able to withstand the ravages of time.

After these instruments age and the shielding disappears, it will be easier to find these areas, but this shielding facility will disturb the space in the area.

Especially due to the forced shutdown of equipment due to aging, the disturbance to the surrounding space is more serious, making these areas very dangerous.

To put it simply, the relics that can be directly discovered in this universe belong to the area where the equipment has been destroyed, while the area where the equipment has not been destroyed needs to be scanned by more sophisticated probes.

It's just that due to the passage of time, the severity of damage to these devices varies, and their ability to shield signals may also be high or low, which you could not find in a large-scale scan before.

But now because the damage to the equipment is relatively high, you can determine the approximate location of the relics through a large-scale scan, and then conduct a systematic scan of that area to find these relics.

And in the United Universe, take some relics to explore civilization, and this is the way to find these relics.

So now the things in front of the players are very simple.

They needed to find a ruin that wasn't too badly damaged to be picked up by the detectors' wide-ranging scans.

And in these places, because the equipment is relatively intact and maintained by the equipment, the surrounding space is relatively stable, and players can settle here with peace of mind.

But if you want to find this kind of relic area, to put it bluntly, you can only try your luck. The probability of trying your luck in the huge universe is really too low.

So players still have another method, which is to look for areas that are not very damaged and can only be detected in hundreds of light-years with overclocking detectors.

In this case, as long as the enemy is hundreds of light years away, it is impossible to find them, but even with such a reduced difficulty, it is still a needle in a haystack to find these areas.

Although players still have the castrated version in their hands, if the castrated version is a few hundred light-years away, I am afraid that the full version will be thousands of light-years away.

But as far as the current situation of the players is concerned, they have no other better choices.

"Forget it, brothers, it's not something that can be done overnight."

"And even if we find it in a short time, what's the use?"

"We can't go there immediately if we find it. After all, we don't have enough resources to build Star City, so even if we find it, we still need to spend a lot of time collecting resources to build Star City."

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