Your Majesty, the Spectacle Has Missed the Country!

Chapter 126 The lighthouse illuminates the world!

Different from other wonders built before Idar, the Lighthouse of Alexandria has two wonder characteristics according to the records of the wonder construction illustration.

This makes it worthy of the title of one of the eight wonders of the world!

After all, the Hanging Garden, which is one of the "Eight Wonders of the World" along with the Lighthouse of Alexandria, has only one wonder feature.

Details of the Wonders of Alexandria features are as follows:

[Feature 1 of the Great Lighthouse Wonder: Within the sea area controlled by the Idar Territory, the probability of severe weather is reduced, and the navigation losses of ships are reduced]

[Feature 2 of the wonders of the Great Lighthouse: The birth probability of mages within the territory is increased, and the attraction to mages from other areas is enhanced]

In Bruno's opinion, these two wonders of the Great Lighthouse are both one-of-a-kind masterpieces!

The second miraculous feature of the Lighthouse of Alexandria can be said to be a miracle like a plug-in!

Let’s start with the first feature of the spectacle, which is relatively easy to understand – reducing the probability of bad weather and reducing the navigation loss of ships.

In today's era, once bad weather occurs in the sea, the risk of a ship sinking is extremely high.

This is partly due to problems with the ships themselves.

Because including the three-masted warships of Idar, the ships that can sail on the sea at present are all wooden ships, and a large part of them are extremely primitive sloops, both in terms of the size of the ship and the size of the ship. In terms of displacement, it can be said to be pitifully small.

Therefore, these wooden ships obviously do not have the stability and safety of the giant ships on earth that can easily reach tens of thousands of tons. Therefore, their resistance to natural disasters is not strong.

On the other hand, after all, this is different from Bruno's previous life, it is a world with magic!

Therefore, this means that in addition to natural disasters such as storms and tsunamis, there may also be unconventional natural disasters such as magic storms on the sea.

Once an unlucky person sailing on the sea encounters these disasters, it will naturally be a disaster.

Therefore... reducing the probability of natural disasters can almost be regarded as a life-saving charm.

Furthermore, since the probability of natural disasters in Idar's sea area will be greatly reduced, this also greatly reduces the possibility of coastal ports in Idar territory being attacked by natural disasters such as tsunamis.

This is just like in the last life, when Bruno was playing "Cities: Skylines", if he forgot to turn off the random disaster DLC and encountered a tsunami while the city continued to develop, then the fruits of his previous hard work would be But it was destroyed in one fell swoop.

Therefore, although reducing the probability of natural disasters may not sound very practical, it is actually very powerful!

Besides reducing ship losses, you must know that although magic can greatly slow down the corrosion rate of seawater on wood, this effect also has a certain limit!

Moreover, this also requires mages to frequently strengthen the magic marks drawn on the ship's hull to maintain the long-term effectiveness of the magic marks.

However, directly using wonders to slow down the loss of ships is undoubtedly a good method once and for all.

Although there are not many ships in Idar's territory now, so this is not obvious yet.

But if the number of ships in the Idar territory gradually increases, and the number of ships increases to dozens or even hundreds, is it possible that Bruno will have to support a group of mages to maintain these launched ships?

This is obviously impossible!

After all, as one of the most important strategic resources in Idar Territory today, mages must be used in the most critical places!

And this... this reflects the preciousness of the second wonder characteristic of the Lighthouse of Alexandria!

Directly increase the probability of the birth of the Idar Master!

This can almost be called an extremely unnatural characteristic!

However, probably due to system glitches, the description of this miracle feature is not very accurate.

The "increased chance of a mage being born" here does not mean that a mage apprentice like Anel has an increased chance of being promoted to a mage, but that a newborn born in the Idar territory has an increased chance of having magical talents!

Good seedlings should be grasped from childhood!

However, for unknown reasons, within the Norman Empire, most newborns with mage talents were not born in the eastern part of the empire.

Therefore, the eastern part of the empire is also the only place so far where no mature mage school has taken root.

After all... no school would be interested in a place like the eastern part of the empire where even a few mages could not be found.

Of course, except for the newly born Idar School...

Therefore, although the wonders of the Alexandria Lighthouse have little effect in a short period of time...

But...after all, there is another characteristic that enhances the attractiveness of the mage!

Since it is impossible to directly increase the number of mages within the Idar Territory in a short period of time, then... attracting some mages from elsewhere is also an excellent thing!

Anyway, none of the current group of mage apprentices in Idar Territory is produced locally in Idar Territory.

The characteristics of these two outstanding wonders, coupled with the fact that the Idar Territory can currently afford the expense of building this wonder, make the Lighthouse of Alexandria the best choice for the third wonder of the Idar Territory!

after all……

According to Bruno,

As a beacon of reform and innovation in the world, Idarland should shine on the world!

However, unlike the [Big Lighthouse] built on the sea in a certain game, the big lighthouse in reality is actually located on land or rocks.

The Lighthouse of Alexandria on Earth stands on the reef at the eastern end of Pharos Island, while the Lighthouse of Alexandria in Idar Territory will stand on the coastline on the east side of Idar Territory.

There happens to be a giant reef not far from the coast on the south side of the mouth of the Idar River. According to the scanning of the wonder construction system, the geographical environment there matches the original construction environment of the lighthouse at a high degree of 96%.

Therefore, this became the most ideal place for Bruno to build the Lighthouse of Alexandria.

There are different opinions on the actual height of the Lighthouse of Alexandria, but the drawings given by the Wonder Construction System are designed based on a height of ninety meters.

Therefore, UU Reading www.uukanshu.net Once the Lighthouse of Alexandria is successfully built by the Idar people, its height will surpass the Master's Tower in St. Lawrence and become one of the tallest buildings in the world!

Bruno felt extremely excited at the thought of being able to bring another wonder of the earth to the world.

After all... the Lighthouse of Alexandria on Earth, a giant navigation lighthouse ordered by Ptolemy II of Egypt, collapsed long ago due to several earthquakes... and the ruins of that troubled lighthouse have successively It has become a lookout, a mosque, Qatbe Castle, and a maritime museum.

In this magical world, the difficulty of replicating these wonders will be greatly reduced, and projects that originally took years or even decades can be shortened to less than a year or even half a year. Finish.

This will not only allow those wonders that once shined on the earth to reappear in the world, but also allow Bruno and his Idarland to gain huge benefits.

Therefore, in the opinion of Bruno, who loves farming, the wonder construction system is undoubtedly the system that best suits his needs!

Ori give it!

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