Video Game Designer

Chapter 90 Multiplayer mode without splash

In a university dormitory

Zhang Wei and his roommate Wang Bin were discussing the plot and strategies in "Jianghu" together.

At the beginning, Wang Bin was planning to release "Assassin's Creed" on National Day in October, but finally he couldn't bear the temptation and chose to buy "Jianghu".

And when you actually play the game, you can understand what kind of game it is.

In general games, especially RPG games, the storyline is a crucial topic.

Like Western RPGs, it is generally very popular to portray the protagonist as the background of the savior, for example, as a descendant of dragon descendants, to save the world.

Or maybe the whole world is infected with a virus, and only you are the virus antibody.

Similarly, in domestic games, taking martial arts as an example, most of the protagonists' story backgrounds are also about the leader of the martial arts world, saving the martial arts world.

But in the rivers and lakes, Chuhe did not choose a path to go down.

You can become the leader of the martial arts to save the martial arts, you can become the overlord of the martial arts who goes against my kingly way and will never leave behind.

But besides these lines, you still have too many choices.

You can wander the rivers and lakes with the strategy characters in the game; you can travel across thousands of mountains and rivers, and travel the world;

You can also become a doctor to save the world with a hanging pot, and a businessman to buy low and sell high.

Thanks to the special engine and AI system in the game, it can be said that this is a real next-generation game.

Including the story creation team headed by Lu Zhou, although the game has been released, everyone in the team is still constantly improving and updating the game.

Because the game does not have a fixed ending line, there are many things in the game that cannot be played at once.

There is a saying in the game industry: You never know how good a player is.

For many games, even if the design team has studied countless times before the release, the bugs that have not been found are likely to be found by countless players immediately after the release of the game.

Even the conditions for some bugs to be triggered are too harsh, but they have been figured out by the players.

The occurrence of these situations made the production team not even know what to say.

Obviously, "Jianghu" has become the object of common research for all players, at least in China.

On the various platforms and websites, the background story of "Jianghu", as well as the plot guide, mission guide, and multiple-choice questions for the opening, and following people is a choice, all of which have been researched by the players.

Also for the second random birth option, the player figured it out.

It is different from the so-called random in general games, which just give you a few options and choose at will.

The random birth of "Jianghu" is really random, just like a Roguelike game, you may be born as a beggar, or you may directly become a famous first-class master in the Jianghu.

At present, someone has posted a video on the Internet, directly becoming a martial arts leader at random, and it can be said that he has cleared the level at the beginning.

Of course, this clearance is just what the players think it is, because in Jianghu, as long as you don't choose to restart the file, you can basically keep playing.

…………

With time, the fire in Jianghu became more and more prosperous, and the sales volume also began to climb steadily. In the first month, the domestic sales volume has exceeded 2 million copies. What is even more exciting is that the overseas sales volume has also reached 300,000 copies. 10,000 copies, of which the Americas accounted for half.

So far, Chuhe has already recovered the cost of Jianghu's projects, and the rest is pure profit.

Of course, the more important system task that has been almost forgotten has finally been completed.

In the office, Chu He was a little speechless looking at the small round box in his hand that looked like Fengyoujing.

Is this the so-called eye-absorbing potion?

But it seems that this function is quite impressive.

'Eye-attracting potion: After eating, the game you make will have a special attraction that makes players want to know about it (permanent effect). '

"This thing is tasteless!" Chu He looked at the description and was a little speechless.

If it was when I first set foot in the game industry, this thing would be a god-level item, but now I say it bluntly, with the great success of "Jianghu", Tianhe Network is not only the top game manufacturer in China, Even abroad, he already has quite a reputation.

Especially with IGN and PC game's rare rating of "Jianghu" recently, the name of Tianhe Network has caused a lot of waves abroad.

At the same time, it also had a great stimulating effect on the sales of "Jianghu".

Among them, IGN gave a high score of 9.5 points.

'A mysterious oriental game, just like its name "the word", this is a real world, full of charm, the perfect game scene comes from the real Chinese world, maybe its map is not as good as other sandbox games Vast, but every place is full of vitality. '

The overall feeling is 9 points: excellent menu system, skills and equipment settings are just right, the huge story content is waiting for players to experience and dig out, of course there are still some unbalanced settings and BUG.

Screen performance 9.5 points: The charming environment details make the experience of the game even better, and the performance of character models and actions is really great.

9 points for sound performance: very comfortable game soundtrack, which complements every scene so well, giving players an immersive feeling.

Hands-on experience: 9 points: The way of fighting is a bit disappointing. Of course, this disappointment is compared with the charm of other parts of the game, because the rest of the game is really good.

Physics engine experience 10 points! : Incredible physics engine, everything can be changed, you can even light a fire and burn the forest; you can even level a mountain, sorry I really don’t know how to describe it, maybe experience it yourself, will be the best proof.

Playability 10 points! : The map of the game is not big, but the rich content is unbelievable. Whether it is twice, ten times, or twenty times, you can experience completely different plots and completely different game processes. In short, you have countless A reason to keep playing.

Total score 9.5 points: Amazing work!

This is the data given by IGN International's official website. In fact, Chuhe and the others themselves never thought that "Jianghu" could get such a high evaluation.

With the emergence of various evaluations such as IGN and PC games, Jianghu's sales abroad have also begun to rise steadily.

The previously expected multiplayer mode unexpectedly did not cause much splash. Although the online rate of the multiplayer mode has remained at around 300,000, it is too little compared with the stand-alone online.

If this is an ordinary game data, it is obviously a success.

But compared with the sales of "Jianghu", it is obvious that this is not a successful setting.

Also regarding the game settings of this Battle Royale, players have also expressed various opinions.

Some people think this is stupid, because they often run for half a day without meeting anyone, or when they meet someone, they run away with light work.

In the end, it was only when the finals were approaching that they could have a hearty fight.

Others thought it was fun, especially with friends.

But there is no doubt that this multiplayer mode, which was regarded as a blockbuster by Chuhe before, did not cause much splash, at least compared with the game itself.

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