Video Game Designer

Chapter 62 Unexpected Sales

Of course, this is just a non-chief's self-consolation, Chuhe and the others didn't make such a boring arrangement.

And compared to a certain non-chief who was looking for excuses, Chuhe is now sharing the joy with everyone in Longzu's studio.

Qilin Software Park in Jinling, Tianhe Network Office, Qian Bin, Zhang Ke, and several core employees in Longzu Studio, sat in front of the computer, constantly turned on the major live broadcast platforms, and watched and played "Meteor Butterfly Sword" anchor.

Of course, they don't want to see how awesome or funny those anchors are. What they want to see is the experience of actual players and the feelings of bystanders.

For a game, the player's feelings and experience can be said to be the most important.

Most players think that this is a good game and are willing to spend money for this game, then this is a good game.

Otherwise, even if it is called a masterpiece by major media and game evaluation agencies, it will definitely be a failed product.

Although the game is called the ninth art, its original intention is to entertain the public and bring happiness to players.

The game itself is a product derived from the masses, and it is not a game if the music is high and low.

But the current performance of "Meteor Butterfly Sword" is enough to make them happy.

"The highest number of online users on the entire platform within three hours is 32,130. There is no doubt that you have succeeded!" Looking at the latest statistics sent, Chu He smiled and said to Zhang Ke and Qian Bin.

This means that at least 32,130 people bought the game. In fact, the number of people who bought it may be far more than 32,130, because this is the highest online number of multiplayer mode. in human mode.

The specific data will need to be judged the next day after obtaining the statistics of the major platforms.

However, although there is no way to know the specific data, judging from the sales volume of the platform, some predictions can still be made.

At present, the sales volume of "Meteor Butterfly Sword" in the country on the steam platform is already ranked second. As for the first shot, it is a game "Tomb Raider 9" two years ago.

Although the game was released two years ago, the evaluation of the work was not high, and the sales volume was not satisfactory, but it can still be regarded as a 3A work after all, and it is also a classic series in itself. Ra is one of the most classic characters in the history of the game.

Of course, these are not the most important. The most important thing is that it is now on sale, and it is a discount of up to -90%. Counting all kinds of DCL, the original price of 180 games is now only 18 yuan.

The price of "Meteor Butterfly Sword" is 69 yuan, and before its release, it was just like a general game. It was only advertised on major media websites, and there was no comprehensive publicity. Word of mouth and fame have not yet spread. Of course Not as good as Tomb Raider on sale.

"The digital version sold 4,130 copies from the official website, the ordinary physical version sold 2,320 copies, and the deluxe version sold 1,000 copies." Chu He continued looking at Zhang Ke and Qian Bin who were surprised.

After hearing the figures from Chu Hekou, Qian Bin showed joy, while Zhang Ke and some of the former employees of Shangruan showed surprised expressions.

"Why...how is it so high!" Zhang Ke said in surprise, with a little bit of disbelief in his tone.

You must know that this is not the first day of sales, this is only three hours of sales!

Because there was no such channel before, with the relationship, the physical version and the deluxe collection version were actually channels found by Tianhe Network in the later stage. The hand-made accessories for the game, as well as the collection book, were all customized later.

Therefore, compared with buying the digital version, buying the physical and deluxe collection version will play the game later. These have been told to the buyer before the sale, but so many copies are still sold, obviously it is bought by the players treasured.

And Qian Bin next to him, although he was also happy with this sales figure, didn't realize what it meant.

But those who used to be in Shangruan understand how exaggerated it is.

In fact, when Chuhe got the sales figure just now, he was surprised for a while.

Buying the physical version and the deluxe version is nothing more than for collection. If this number is placed on the Legend of Swordsman, they will not be too surprised, they will just smile wryly and sigh with some nostalgia, "Ah, so there are really so many of them." Players, remember that The Legend of Swordsman is still paying for the previous feelings!"

But what about "Meteor Butterfly Sword"? Brand new game, brand new IP, although they know how much effort and how much money was spent on developing "Meteor Butterfly Sword" this year, but these have nothing to do with ordinary players.

"Of course it's because the quality of your game is good enough, and there's actually some feelings in it." Chuhe said truthfully.

Excellent game?

It is true that "Meteor Butterfly Sword" is good enough, but after all, it was released on the same day. No one knows the specific quality. If it is affected by word of mouth after the release, it is normal for players to choose to buy the physical version for collection.

But if you don’t play the game before, you just buy the physical version, and the deluxe version. I have to say that what they buy is not the game, but the feeling.

The feelings of martial arts games, the feelings of domestic games.

While speaking, Chuhe showed Zhang Ke and Qian Bin the screenshots of the user messages sent by the customer service department.

‘It’s been 5 years. I didn’t have the money to play the pirated version of Swordsman 4 before. I heard that many of the team of “Meteor Butterfly Sword” are former Shangruan people. Please make up for another ticket! '

‘I saw the demo at the game show, and it feels pretty good, so I shouldn’t be disappointed. '

‘Support domestic production, it’s just a small amount of money anyway. '

...

Looking at the comments of players' purchases, Zhang Ke and other people who were in Shangruan in the early years were moved, but Qian Bin was a little shocked.

Before that, Qian Bin didn't make stand-alone games. Most of them were browser games and online games. Web games and online games are more food-oriented. Players are not so sticky to the game. Standalone games, not online games.

The feelings of stand-alone game players are really moved by the game.

The feeling of an online game player is not how much the game has touched him, but the people who have played the game and the things he encountered while playing the game have moved him.

Before resigning from interactive online entertainment, he happened to meet Zhang Ke and co-founded Longzu studio. Qian Bin's initial idea was just because he felt underappreciated in interactive online entertainment and wanted to prove himself.

But at this moment, he really felt something called faith.

I have naizi, do you have tickets?

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