The Mercenary World of Online Games

Chapter 19: Strategy clues (2)

The game settings are rarely referenced by elements such as reality, myths and legends. Otherwise, the grand background of a game, the complex plot lines are only conceived by the designer, it is impossible for brain cells to become cerebral palsy.

Such as the classic moment of World of Warcraft, the most special existence in World of Warcraft, it is Naga this race. Naga's level is measured by the number of arms. High-ranking Naga's eight arms are shot like a wind, each of which is equivalent to the existence of a human swordsman level.

However, Naga was just a panic in World of Warcraft. The essence of the game is not Naga. Naga is a creature created by this game of World of Warcraft. It does not exist in any myths and legends, and later appeared frequently in various games.

Naga in India's eight dragons refers to the serpent in the sea, but it is different from the image of Naga in Warcraft.

Even such a special case of success is a slight reference to Indian mythological elements. The background of the mercenary world is even more unimaginable, involving the history of Chinese and Western myths. The game content with such a huge amount of information cannot be entirely constructed by the human brain, and there must be a source. He felt that the task of cursing the forest could find the original script more or less. As for how much it could be found, it was luck.

Sure enough, when searching the Internet, there were many ways for werewolves to kill vampires. Finally, there was a direction for reference.

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