When all of these things were done about the home Skraal took a deep breath and went to his "Underground Base"

There are more than two weeks for the "Zone" to open he right now wanted to improve his Origin ability.

The difference between magical spells and "Origins" is too big and many of the powerful beings accepted the "Origins" as the real power of theirs

For example, Skraal has "Ghost Origin 0.2" this means that he does not need to know and understand about the "Ghosts" with more understanding of the "Ghost Origin" he could even cast "Ghost Type Spells" without having them.

In this section calling these supernatural abilities as "Spells" is not a true thing because when a person has an understanding and improves his "Origin Ability" of said, "Topic" which is "Ghost", he could control, use "Ghost" as much as he wants.

If he showed a person that would be the "Druid Lord" he encountered on the Krimnok Forest, he could not see the "Origins" of his but he knew that that being could control plants and forest with a shake of his hands just because of the "Origin" he has, and that is the real power that mages have in their mind and body and why they would be scared by normal people.

As long as they do enough research and use their magical energy on the "Origins" they could become the "Origin" they are looking for.

Compared to using a fireball spell having the origin of "Fire" too much different, the first user could cast a fireball spell to harm his enemies and later burn anything with just one thought without having to think about anything at all.

Skraal thought about all of these because before starting his research he has to know about the real description of the "Origin" and do not enter a power-way just because of wanting the power and without knowledge.

Skraal then took a deep breath and his magical "Gis Energy" started condensing as it condensed black energy started to manifest from his body and in just one to two seconds later his status a little bit changed.

Skraal – Level 5

Class – Necromancer 

Gis Energy – 5.0

Spells

-

Undead Cursed Ghoul Hunter (Level 7.2) (Ghost Origin Effect +0.2) (Class Effect +1.5)

-

Triple-Bone Arrow (Level 2)

-

Dark Energy Shield (Level 4.9) (Class Effect +1.5)

-

Emperor Crow Feathers (Level 4.9) (Class Effect +1.5)

-

Negative Dark Particles X3 (Level 4.9)(Class Effect +1.5)

-

Dark Energy Sphere Blast (Level 8.2) – (Class Effect +2.5)

-

"Dark Death Flag" (Level 5) (Class Effect (Level 8.2) (800x800) (640.000 M2)

-------------------------------------------

- Origins -

Ghost Origin %0.2 =

Necromancy Origin %0.0

-

Skraal easily created the "Origin" of "Necromancy" from now on then every understanding about the "Necromancy" will enter his "Origin" and from there it will enter the "Necromancy" section and give more power to himself and give himself a different kind of chances to use "Necromancy" like a natural ability not earn spells to cast.

After he finished creating the "Necromancy" he took some papers and quills and started writing what he knows about the "Necromancy" 

"Necromancy is the power to utilize the magic involving the dead, death magic and souls, it is a form of magic and dark magic the bane of the "Animancy"

After Skraal wrote a little bit he started thinking that the Necromancy also called "Undead Magic" is highly respected in the community of "Dark-Mages" and hunted with high-force and magic by the mages of "Light"

Skraal then kept writing.

"Many of necromancy abilities revolve around the manipulating the death, the death magic, and souls even resurrecting the dead. Or resurrect them to control them alive, It is easy to talk with deceased either by summoning and creating their form of spirit or just resurrect it is undead-body and give him the intelligence of the times when he or she alive."

Skraal then took a deep breath and used dark-magic to try some of these abilities. Not that it is going to work without any spell he just wanted to have a feeling of true necromancy.

One of the reasons why he wants to become a "Necromancer" in the end he could very well live without thinking about dying by old age or even by some times cheating the death with ease and no problem at all.

At that time a little change manifested on the "Necromancy" compared to the "Ghost Origin" it was too low to even give him power.

- Origins -

Ghost Origin %0.2 =

Necromancy Origin %0.01

----------------

At least it is a sign that he embarked the way of the "Necromancy" the number of Origins he can control and try to research right now was only "Three" as he could feel it but cant explain it.

So he thought that having another "Origin" work well with his understanding.

Because when he thought about it, having the "Ghost Origin" was pretty good because it was compatible with the "Necromancy Origin" if he wants to have another "Origin" too, it would be good if it was compatible with "Ghost Origin" "Necromancy Origin"

Skraal started thinking, after about thirty minutes later he took a deep breath and decided on the "Death Origin" as it was the best "Origin" to understand about the "Necromancy"

- Origins -

Ghost Origin %0.2 =

Necromancy Origin %0.01

Death Origin %0.0001

------

At that time Skraal understood that compared to the Ghost and Necromancy Origin having and understanding the "Death Origin" is not the same as others.

Because compared the Ghost and Necromancy Origin.

Death is a big and serious thing that commands one of biggest power, if it was easy to understand and manipulate it everyone will choose the "Death Origin" as one of their "Origin"

Skraal can choose it because he was different than others. He has the power and time to improve his powers, with his advantages it should be not hard to find items, secrets, and many other things to improve his power of Origin.

With these thoughts on his mind, he left his house to buy one human corpse and some animal bones and blood, he needs do to experiments on the dead to understand "Death" and "Necromancy"

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