The Creator of the Second Dimension

Chapter 463 Chapter 461. New World

Molten Dragon.

The subtitles that appeared on the screen told Daruan that this was the name of this huge monster.

The protagonist made a decisive decision and jumped out of the boat, relying on the hook lock in his hand, and clinging to the body of the melting mountain dragon.

The CG directly switched to operation. Daruan looked at the prompts on the screen and manipulated the character to shuttle between rocks and magma, which felt like playing that kind of action-adventure game.

After a scene, Rongshanlong dived into the sea and left, and the protagonist and others arrived safely on other ships. Ahead, in the twilight of dawn, a huge island appeared in front of Daruan.

This is the New World.

The following plot is relatively simple. Daruan controls the protagonist to explore the island, and soon encounters a pink giant dragon that looks like an ancient tyrannosaurus rex. He did not fight with it, but under the cover of his predecessors , People from the fifth investigation team came to the frontline base [Star].

This is a huge base built by the sea, divided into several layers, it looks quite complicated.

Afterwards, according to the usual practice, the protagonist was taken to introduce the composition of the entire base one by one. There is the commercial area at the bottom, including some researchers, merchants, etc., and the second floor is the workshop area, where blacksmiths help forge weapons and equipment.

The third floor is the dining area of ​​Chef Maomao, where you can sit and enjoy delicious food with friends.

The topmost layer is the guild area. According to the instructions, it is an area for online communication with teammates.

Daruan didn't have an internet connection, so naturally he didn't go to the fourth floor. He returned to his hut and got a set of initial equipment. After thinking about it, he chose the bow and arrow he used in the trial version as his wasteland reclamation weapon.

The game adopts the mode of introducing the plot and distinguishing the tasks. The plot is responsible for allowing players to recognize monsters with different ecology and characteristics, and the tasks are the nodes of the plot.

Daruan thinks that playing games is pretty good, but there are not many monsters along the way. Soon, he played the task of hunting the savage dragon.

This dragon was larger in size and had a stronger desire to attack. Da Ruan didn't make any equipment, and was quickly sent back to the camp by a spit of fire.

Tried again, this time, Darou was taken away by the tail flick.

With one chance left, he dodged and waited for an opportunity, and finally beat the Mangnathosaurus until he limped, and went back to his hometown to sleep.

Seeing this, Daruan hurriedly took the big explosive barrel and placed it in front of the head of the savage jawed dragon. Then he drew his bow and set up an arrow, and shot out one of the dragon's arrows.

A series of numbers lit up, and the Manjaw Dragon woke up, his eyes were red, and he roared angrily.

Daruan originally wanted to make rounds, but what he didn't expect was that the place where the Mangnathosaurus slept was not flat ground.

This is an area made up of intertwined vines, and there is no problem walking up it normally, but moving on it with a body like the Mangnathosaurus will cause shaking, and when this shaking is transmitted to the human body, it is easy to stand unsteadily.

"It's too real."

Da Ruan saw his character stagger and fell to his knees.

Then, the mangnathic dragon rushed over with a gnawing dragon cart.

mission failed.

"Depend on!"

Da Ruan almost dropped the controller, only then did he come to his senses, he had already spent the whole day playing "Monster Hunter", and everyone in the office started to get off work one after another.

After thinking about it, Daruan called his family and said that he had to work overtime, and then continued to study the game.

Due to the low defense, he began to study equipment, only to find that the equipment system of this game is also very complicated.

First of all, there are many branches of weapons. Generally, they can be derived from ore weapons made of ore and bone weapons made of bones. The materials used are monsters and props collected in the map.

The weapons made using the materials corresponding to the monsters also have different characteristics.

For example, the weapons made from the material of the flying thunder dragon have the attribute of thunder, and the weapons made of the poisonous demon bird have the attribute of poison.

At the same time, the appearance of weapons also has different changes, with different styles.

And the equipment is even more varied. There are two sets of equipment corresponding to each monster. The first set of equipment has more skills, and the second set has more holes. The holes can be inserted into jewels, corresponding to skills.

In other words, if the player has more beads and better skills, then the second set is obviously more suitable for the needs, and when the materials are poor when opening up wasteland, the first set is more beneficial.

The skills on each piece of equipment are also different, but in general, some rules can be seen. For example, the equipment of the Earth Sand Dragon focuses on defense, which improves the defense performance and defense, and the equipment of the Flying Thunder Dragon strengthens the thunder attribute attack and the like. .

Moreover, the appearance of the equipment is also different. For example, Sao Niao's suit looks like an exotic dancer.

At the same time, these materials can also be used to make equipment for cats. Daruan even thinks that the equipment worn by cats looks much better than the ones on his own.

After researching for a long time, Daruan realized that he didn't have enough materials to make a set of equipment, either he lacked this or that, so he could only go back and bully the monsters he had fought before.

After nine o'clock in the evening, Daruan finally prepared a set of equipment that he thought was not bad, and decided to challenge the Mangnathus again.

This time, with previous experience and improved equipment, it took Daruan about forty minutes to finally kill the Mangnathosaurus.

At the moment when the savage jawed dragon fell, Daruan found that the hand holding the handle was slightly trembling, and the whole person was in extreme excitement. This kind of game experience has not been experienced for many years!

If it is said that "Breath of the Wild" brings the freedom to roam the world and do whatever you want, then "Monster Hunter" is undoubtedly the passion and heroism of fighting against nature, the fighting of blood and blood, the collision of sweat and sweat, This is truly a man's romance!

Moreover, when making equipment and spawning monsters at night, Daruan realized that he was indeed gradually adapting to this game. The monsters who were still in a hurry when they first saw them, were exhausted in the second time. When I saw it for the third time, I was able to remember some of its moves and avoid it. This kind of memory comes from the muscles, and when it is fed back to Daruan, he does have a feeling that he has become stronger.

It's a very different feel from gear-driven, level-driven games.

Dasoft knows that the general game will have a feedback curve design. Simply put, it is the interval between the player's contribution and the reward. The short one is like a card draw mobile game. Players can draw cards after charging money, and the short-term feedback is very strong. , but it is also easy to lead to dull sage time after drawing.

For example, in "Breath of the Wild", the player's exploration and harvest are obvious feedback. The interval is shorter than that of mobile games, but it is also obvious.

The feedback curve of "Monster Hunter" is obviously much longer and less obvious.

Maybe after the player finishes fighting a monster, he doesn't feel that he has become stronger, and he can't see his changes from the level and equipment, but this kind of feedback is subtle.

Especially when Daruan meets a monster like the Mangnathosaurus, which makes him fight hard, this depression will be more obvious, and it will even make Daruan feel desperate for a while.

But once he defeated the enemy, this refreshing feeling was unparalleled, just like real hunting, long-term squatting, chasing, just for the deadly pleasure of the last shot.

This is something that many games can't do, or dare not try, because many games want to stimulate the players quickly, speed up the pace of the game, and can't wait to show all of themselves in ten minutes. Of course, behind this is the game The barren content itself.

As for "Monster Hunter", Dasoft felt that the production team really wanted to show the players this world, this new continent.

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