The Creator of the Second Dimension

Chapter 406 Chapter 406. Pricing

This martial arts RPG game called "Tianshan Shenjianlu" comes from an independent game studio called Luoshu. Their previous works are also named in a similar style. They all follow the world background of martial arts rivers and lakes. As far as players in one piece are concerned, word of mouth is good.

Of course, some people think that the gameplay of these RPGs is not high, the combat system is single, and various elements are not changed. The only thing carefully crafted in each game is the plot.

In short, Xiao Xiao heard that the work "Tianshan Shenjianlu" had been in development for more than a year, and now it just caught up with the Independent Game Awards. It seems that the studio wants to be one step ahead by relying on the accumulated advantages.

In just a few days, this "Tianshan Shenjianlu" has sold a thousand copies. You must know that the previous works of Luoshu Studio can only sell less than two thousand copies in total. portion, worthy of the name, generating electricity with love.

Due to the first-mover advantage, coupled with the growing user base of the steam platform itself, the sales of "Tianshan Shenjianlu" soon reached the highest level in history.

Xiao Xiao browsed the reviews for a while, and found that the reviews of "Tianshan Shenjianlu" were mostly positive, and the players' conclusions were similar to the previous ones.

He sent this screenshot to the independent game production group.

[Passionate Egg Fried Rice]: [Picture] Luoshu's game is selling pretty well.

[Blue Storm]: It's only been a few days, and a thousand copies have been sold? Is this sales fake?

[Air-dried toilet paper]: I also think it's fake. Maybe it's multiplied in the background like the live broadcast platform. How many people are registered on the steam platform now.

[Golden Moon]: Wake up, the number of registered people on the steam platform has already exceeded 20 million. Who doesn’t have an account on Hatsune Video Network? If you bind your account, you will have tens of millions of users, let alone tens of millions of users. It would be a pity that Luoshu's game has only sold a thousand copies.

[Luoshu-Brick Mover]: [Picture] This is a screenshot of our backstage. It has indeed sold a thousand copies, and we will receive the money from the platform on the 10th of next month.

[Passionate Egg Fried Rice]: Long time no see, Uncle Mianzhuan, why didn't you put all the previous works together, at least it can sell something.

[Luo Shu-Brick Mover]: It's already in the works, and we still have to wait for the approval from the steam platform, probably next month.

[Beef Ramen]: Damn it, it's so cool. It seems that this steam platform seems to be making a lot of money. Should I also upload it.

Soon, the voices in the group who questioned the steam platform were drowned out by screenshots of slaps in the face. The producers have a little more confidence in the steam platform. After all, everyone has a dream of winning the lottery. If your work It suddenly became popular on the steam platform, wouldn't it be a pleasure.

Originally, many people thought that the sales on the steam platform should be just a bonus, and the prize money and some promotions are the most important, but now it seems that as long as the work can sell thousands of copies, it is completely Enough.

Last year, the highest sales volume of games on PC was less than one million copies. This was mainly due to the diversion of consoles. However, independent games do not have console versions. If the quality is good enough, let alone thousands, tens of thousands, or hundreds of thousands of copies. Servings can also be expected!

Thinking of this, Xiao Xiao couldn't help feeling a little bit of anticipation. He originally planned to work overtime today to complete the setting of the new game, but after thinking about it, he found a few games he created before and uploaded them to the steam platform one by one.

The upload interface is more like Xiao Xiao’s interface at work. He needs to upload a complete set of files, source code, user documentation, contact information of the creator, proof of copyright, etc. He also needs to write an introduction, upload screenshots of the game, and finally the price.

Xiao Xiao also noticed a hint, that is, the price set by the uploader is not necessarily the final price of the game. After the review is passed, the personnel of the steam platform will contact Xiao Xiao to determine the final price.

It's like if Xiao Xiao marked 999 yuan, it must be too high a price. Whether it's an attractive gimmick or a simple mistake, the steam platform will not approve it.

In addition, regarding game pricing, there is another item in the terms of cooperation that if there is a promotion in the future, the platform will only proceed with the consent of the creator.

"Promotion?"

This item caught Xiao Xiao’s attention, which means that the promotion on the steam platform is not necessarily decided by the producer, but the platform will also carry out promotions regularly, which is more like a large supermarket than an online shopping platform.

In addition, in terms of pricing, the steam platform also gives a certain reference range, such as based on the scale of the game, production cost, game duration, etc.

The prices of several of Xiao Xiao's games are not high, similar to when they are sold online, they are all at the level of 20 to 30, and the prices of most independent games are hovering below 100 yuan. A masterpiece carefully crafted by a major manufacturer, if an independent game is also priced at this price, no one will buy it.

After uploading one by one, it was late at night, Xiao Xiao was a little tired, but full of expectations.

This scene also happens to many independent game producers.

A week later, Xiao Xiao was thinking hard about the design of the game during this time, and started to develop it. In the end, he chose platform jumping, which he is best at. This kind of game can be accepted by players even with the simplest materials. Exquisite design, even if it is a picture composed of simple lines, it doesn't matter.

In the design, the game will have four levels and two hidden levels, which is not huge in terms of scale, and six months is enough to complete.

By this time, Xiao Xiao didn't think much about the Independent Game Awards anymore, he just wanted to make interesting games, because the steam platform showed these independent game makers that as long as the games are interesting, then on this platform they can Big sale, the income earned far exceeds various bonuses.

Xiao Xiao stopped what she was doing, and opened the Creator Backstage of the steam platform. Here, the sales and evaluation of his currently approved games can be displayed. Xiao Xiao has currently passed five games, and the total cumulative sales are less than 1,000. Among them, a platform jumping game sold the most, and it sold a total of 200 copies. It is the best-selling of these five games, and it also contributed to Xiao Xiao's decision. The reason for making a platform jumping game.

After these games are divided, Xiao Xiao can get more than 10,000 income, which is a lot more than the previous online sales. More importantly, Xiao Xiao can directly see the feedback from the players and know her own shortcomings and problems. Advantages, but when promoting on Weibo, he couldn't tell which people were real players and which ones were cloud players following the trend.

For producers, such feedback is even more important.

Continue to fish today

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