This chapter says that it can’t fit so many words, so I posted a single chapter to respond to two things. The first thing I actually wanted to post a single chapter to respond to is a long time ago. I don’t know why so many friends always equate learning from the future with being equal to the future.

The protagonist, as a prophet, will definitely often learn from future products when designing products. At this time, what products are mentioned for reference are just references, not completely copied. Copying the computer configuration at that time is unaffordable. Of course the protagonist knows it, the protagonist I’m not a fool, why do some friends always think that when the protagonist mentioned PlayerUnknown’s Battlegrounds, he made exactly the same PlayerUnknown’s Battlegrounds, and when the protagonist mentioned Google Chrome, he made exactly the same Google Chrome, of course it’s impossible.

For this reason, I often have to say in the novel that the pictures of the legend of the gods are rough, and that PlayerUnknown’s Battlegrounds is far worse than the later generations. In fact, I am not very willing to say more about this, but some friends think that what is mentioned is what is done, so they can only This is repeated over and over again, but even if I keep repeating it, someone will point out that this product is impossible in this era when I mention another future product

Making products must be based on the future and in line with the current background. It is impossible to completely copy it. In addition, it is inevitable to mention some technologies. It does not mean that the technology has been made to the extreme. As a 3D game engine, employees mentioned Isn’t the light and shadow effect very normal? This is the core foundation of a 3D game engine. What kind of 3D game engine is a 3D game engine without studying light and shadow effects?

How many 3D games were produced by major European and American game manufacturers in 2003, and World of Warcraft in 2004 did not spend much effort on lighting and shadow effects. Why is it that the protagonist is limited by hardware?

Moreover, in the novel, the Unreal 2 engine developed in the same year was specially compared. Obviously, it was compared with the current technology level at that time, which was better than the current technology at that time. What does this have to do with directly making future products? big brother.

The light and shadow effects of Unreal 2 will not be limited by the hardware, but when it comes to the protagonist's team, they will be limited by the hardware and can't do it? Or do you think that just because you do a little better than others, you will immediately encounter hardware bottlenecks? It's a coincidence that the protagonist team is a little better.

I also remember that some friends said that the simplest neural network could not run on civilian computers in this era. First, the concept of neural network was confused. Secondly, Toshiba began to run neural network on applications in the 1990s (if you have any doubts, you can Add a skirt to discuss with me).

So it’s okay for others to do it, but as soon as the protagonist does it, the hardware will be limited. I really can’t understand this logic.

Moreover, the team also proposed a graphics card revolution. The team obviously knew that if they wanted to develop better hardware, there would be limitations. Otherwise, why would they propose a graphics card revolution?

Reference is just reference, such as the gameplay of the game, such as the simplicity of Google, this is two different things from making a product that is exactly the same as the later generations. If it is to copy the Google browser of the later generations, it is impossible to make it in a year. Speaking of 30 million lines of code, it takes too much time to polish so many details.

The browser made by the protagonist only draws on some advantages that are useful at the moment, plus the team, plus some technologies acquired at the time (this will be mentioned in the next two chapters), this browser is only a few million lines of code, very Rough (and there are many problems, which will be mentioned in the next two chapters), it is enough to abuse IE6 (after all, IE6 is really garbage), and it must be an outdated product if it is really going to be used in future generations.

There is also the question of whether interface optimization is useful. I consulted several UI friends, and they told me that what interface design in that era lacked most was user experience, because user experience was not imagined out of thin air, but needed to be changed again and again. After trying it out, it was concluded that the Internet had just developed for a short time, and no one had this experience.

So as a reborn person, this experience is for nothing. As long as the interface optimization of the protagonist is based on user experience rather than purely for fancy things, it will definitely be useful. No user will reject a better user experience. (This is why I spent a little time explaining user experience when optimizing the interface of Fengxin. It is to express that the interface optimization of the protagonist is based on user experience.)

The second thing is to choose a name. Anyway, I readily accept the name of Fei as the number one, but what I want to talk about is the problem of character design. This is a novel, and the characters are designed by people. The name likes to be meaningful, and the name of the product likes to use a character with a mythical background, so he has to do this when naming, otherwise the character design will collapse.

As for the problems that are not conducive to promotion or literary, I personally think that different people have different opinions. Just like Huawei named Shan Hai Jing, some people think it is romantic, and some people think it is not in line with the hardcore of technology companies.

As the boss, it is normal for the protagonist to have some personal preferences when choosing a name, and recently I have also realized that no matter how you choose a name, some people will like it and some will not. I took a microelectronics department and was still scolded for a long time.

Recently, when I read other people's books, I would be disgusted as soon as I got a name. I went to the author group to chat today, and found that many authors resonated with them. It turns out that everyone has encountered such a problem. Oh yes, I also searched for it. After a while, the name Apple was also said to be good in the United States at the beginning.

So if you think about it, you can be free and easy. No matter how you choose a name, some people will like it and some people will not like it. After all, everyone has different preferences, but the protagonist must have his own personality and his original intention. Names are meaningful, this is his original intention, so he must stick to it.

Thank you to the friends who like it, and say sorry to the friends who don’t like it, but I still want the protagonist to choose the name of the product carefully, give each product name a meaning, and stick to his original intention.

One last thing to say, I happened to read a passage two days ago, and it was very touching, and it gave me a lot of psychological help. It can be said that it helped me get out of the pain I have been in for a long time since writing this book. I also want to give this sentence to everyone. : Most people who accuse you don’t want you to be yourself, but want you to be what they like, but each person who accuses you likes something different. In fact, people can only be themselves , to live your wonderful life.

So, I would like to thank my friends who have supported me along the way and let me be myself, thank you, and hope that everyone can be themselves.

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