"I think that in order for a spell to be powerful, it needs at least two conditions."

"The first is magic. People without magic are Muggles. Animals without magic are ordinary animals. With magic, wizards can become wizards, and magical animals can become magical animals."

"Magic is authority, the key to directional collapse of the wave function."

"The second is will. The wizard must have a full imagination of the effect he wants to achieve, and have enough confidence and motivation to promote its realization. In the world of magic, consciousness determines matter. Without the promotion of will, matter will do its own thing. Use recordings The spell being played will have no effect."

"Based on this hypothesis, in order to explain the affinity of different wizards for different spells, I introduced a third hypothesis."

"A multidimensional hypothesis of magic."

"Assuming that magic power has multiple dimensions, and each dimension has many levels or steps, it can be represented by some numerical values. Each wizard's magic power has different steps in each dimension."

"I analyzed all the spells and roughly divided the dimensions of magic into six dimensions: creation, protection, mind, change, plasticity, and control. This six-dimensional analysis method is not perfect yet, but it can already break down almost all spells. into one or more of these six elements.”

"When the elemental components of the spell are compatible with the magic dimension of the wizard, the compatibility is relatively high, and it is easier for the wizard to release this spell. However, when the difference between the two dimensions is large, it is more difficult to release it."

"Finally, in order to solve the problem of the same wizard releasing the same spell with different powers, I introduced the fourth hypothesis."

“The Guidance of Will Hypothesis.”

"To realize a spell, in addition to magic power, you also need the guidance of the will to give the collapse direction of the wave function. That is to say, give a specific imagination of the effect of the spell."

"For example, the levitation spell. At least the wizard has a psychological expectation of the concept of floating when he releases the levitation spell. Another example is the transformation spell. If the wizard wants to turn the cup into a mouse, he should at least know what a mouse looks like. If he has never seen it before, As a rat, he will never be able to complete this transformation."

"In other words, this kind of imagination is based on our understanding of things."

"And our cognition of a thing can be divided into many levels. One is perceptual cognition, such as apples are red, sweet, edible, etc. In addition, there are also some rational cognitions, For example, fire is a chemical reaction, and the color of the flame is related to the elements of the reactants. The flame color reaction is a physical process in which electrons outside the nucleus of an atom release photons during the transition after gaining or losing energy."

"Theoretically, the more comprehensive our knowledge of a thing is, the easier it is to imagine it, and the faster and more stable the process of guiding magic to form phenomena will be. Correspondingly, the more powerful the magic will be."

"Based on the above four hypotheses, we can deduce that there are several ways to enhance the power of a spell."

"One, try to implement the spell in a way that is more in line with the laws of nature."

"For example, it is much simpler to create a glass of water and condense water vapor than to generate hydrogen and oxygen atoms out of thin air and make them synthesize water."

"The second is to enhance the level of magic power in various dimensions."

"The level of multidimensional magic is roughly equivalent to the talent of a wizard."

"It's difficult to change talents, but Andrew's transformation path may help."

"The third is to strengthen the guidance of will."

"For example, practicing a certain spell more can strengthen your perceptual understanding of the spell."

"For another example, understanding the principles behind spells and the real-life physical phenomena they invoke can enhance your imagination of the principles of spells. For example, if you have an understanding of aerodynamics, it will definitely help in the application of spells such as floating spells and flying spells. "Having a deeper understanding of the anatomy of a mouse would definitely help transform a cup into a mouse."

"In fact, almost all knowledge of human history is useful to wizards. Even knowledge about philosophy and economics that seems to have no corresponding magic can help wizards better naturalize certain phenomena. Understanding some principles from different angles and levels is very helpful in broadening wizards’ thinking patterns and thinking paths.”

Murphy understood. "You mean, the more accurate and comprehensive the understanding of the world, and the more knowledge you have, the more powerful the related spells will be?"

"Yes." Haldane said, "In fact, I still have an immature guess about the mechanism of the spell."

"I think the spell, maybe, is a wish-making system."

"Oh? How do you put it?" This was the first time Murphy heard this statement.

"A simple thought can tell that when wizards release spells, their imagination of the effects of the spells is actually very vague and general."

"For example, using transfiguration to turn a tea cup into a mouse. Wizards may have thought about the size, gender, and color of the mouse, but they must have never imagined the specific weight, age, how long its tail is, and how many tails it has. The hair, how many bones it has, what the heart looks like, etc.”

"However, when Transfiguration transformed the mouse, these characteristics were still present."

“It wasn’t ‘some’ rat, it became ‘this’ rat.”

"A lot of its uncertainty is eliminated, and its wave function collapses to a very small range of values."

"So, how was this collapse achieved? How were details added that the wizards had never imagined, or even did not exist in their knowledge structure?"

"I think there must be something that makes the decision for the wizard."

"It determines whether to split a piece of paper into four or five pieces; it determines the order in which the lock cylinder should be moved by the unlocking spell; it determines whether the path pointed out by the guiding spell is the shortest It’s still the fastest…”

"This possible thing that controls the specific execution of all magic is what I call the 'Magic Network'."

"And the wizards' spell-casting process can be regarded as making a wish to the magic network."

"When the wizard's wish is not clear enough, the magic network will take care of it. The more precise the wizard's imagination and the more limiting factors, the more likely he is to get the results he wants."

Murphy frowned as he heard this, why did this feel so familiar.

This is so similar to the "spell" he used to communicate with those large models before traveling through time!

Is the so-called "Magic Network" a large model based on neural networks? A deep learning AI?

Is that why spells are so much like a combination of keywords?

And these keywords may not even be preset by the "Magic Network", but the senior wizards imagined a specific magic effect every time they chanted a certain spell, so after hundreds of times of machine learning, the "Magic Network" learned to Got it.

hiss……

The logic seems very consistent!

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