Game Entertainment Empire

Chapter 72 Can you still make people brag?

Inside an industry discussion group.

"The market share of horror games is too small, and players are not willing to pay for horror games at all."

"Horror games are really on the decline. Lionsgate's "Ghost 4" sold only 1.5 million sales, and the previous "Escape" sales barely exceeded 1 million."

"However, one thing I don't understand is that the word of mouth of "Ghost 4" exploded, so the low sales are understandable, but the reputation of "Escape" is so good, why is the final sales lower than that of "Ghost 4"? It's even cheaper than Ghosts 4."

"If I were Yang Chen, I would definitely continue to develop RPG-type games. Horror games are simply thankless for the first type."

"It's still too smooth and then inflated. There have been many examples in the past."

A group of people expressed their opinions in the industry discussion group, and made various analyses on Yang Chen's development of "Escape" and the sales did not meet expectations.

However, just when their discussion was in full swing, a diving party suddenly sent a message, and the heated discussion atmosphere came to an abrupt end.

"By the way, "Escape" doesn't seem to fail like you said, right? It is estimated that the cost of escape is 20 million, and the Galaxy Network is mainly responsible for the publicity. Even if Nebula Studio has to bear the cost, it will cost about 25 million. Cost, but the sales volume has already exceeded one million, which means that after deducting taxes and third-party fees, Nebula Studio has made at least 20 million in profit.”

With the news of a diving party, there was a heated discussion about the failure of Nebula Studio and whether the theme of horror games was really not suitable for games. The crowd who said that Yang Chenjiang was exhausted instantly quieted down.

? ? ? ? ? ?

no, what do you mean?

And let people not have a good bragging?

As soon as I came up, I said that others did not lose money in this game, and even made a lot of such topics. Is it interesting?

Compared with ordinary game practitioners who eat at most one melon, many well-known and powerful game practitioners in the industry also have a little inspiration.

Is the game "Escape" good?

Good enough, it's a bit too absolute and exaggerated to say the greatest horror game, but it's definitely a classic horror game. There's no doubt about it.

Player word-of-mouth and comments have already explained everything, but compared to this explosive player word-of-mouth, the game's sales are a bit unsatisfactory.

On the contrary, the sales volume of "Soul Hunter" led by Guo Shengan, which was invested and distributed by Jiasheng, exceeded 1.5 million. As a new IP, this result can be said to be a big seller.

The most important thing is that although the core of "Soul Hunter" is an action-adventure game, it has approved a layer of horror and suspense.

Although some players who are holding horror games start, they find that the other party is simply selling dog meat with sheep's heads, but it does not prevent the game itself from selling well.

 …

The team carried out bug fixes for "Escape", and follow-up patch updates. While Yang Chen was studying how to develop "Resident Evil", he also rented a few offices.

It is a new science and technology park, and there are not so many powerful companies that have settled in. If the size is determined by assets, then Nebula Studio is currently the largest enterprise in the Kylin Park.

At the same time, Yang Chen started a new recruitment process. On the one hand, "Resident Evil" really needs more people, and on the other hand, Wang Ye and the others lack experience.

Chen Shu and Zhang Li don't have much problem as artists, but in the development of "Resident Evil", more advanced algorithms and applications of the development engine need to be used. Wang Ye and the others really have no experience in this area.

As the first batch of employees, Yang Chen is not unwilling to train them.

But it is obviously impossible to stop the pace of the studio developing the game and wait for them.

In addition, regarding game operation and distribution, Yang Chen originally decided to become independent after escaping.

But after inquiring in more detail, Yang Chen temporarily put down such an idea.

It seems that Nebula Studio has made a lot of money, but it is still a little short of getting involved in game publishing.

Even if it is the main operation of independent games, the strength of the Galaxy Network is not strong. For the current Nebula Studio, it is actually a behemoth.

Not to mention the top three in the country.

In the living room of the house, Wang Yaliang is cooking in the kitchen. Yang Chen leans on the sofa and closes his eyes and seems to be resting, but in fact, he is combining the content and information of "Resident Evil" in the dream memory to summarize this game. Why can it be so successful, and even developed into a game culture.

It's not a common world, but in many ways it's the same, as evidenced by The Binding of Isaac and Octopath Traveler.

It’s just that compared to the game “Escape”, it’s really a type of hard power. “The Binding of Isaac” became popular because of its unique creativity, and “Octopian Traveler” was because of the retro JRPG gimmick.

If after "Octopian Traveler", a retro JRPG is launched, there will never be another success like "Octopian Traveler", Yang Chen can be very sure.

In Dreamland Memory, there are actually many niche independent games, all of which are amazing with their unique creativity and plot, but these games, at least for now, Yang Chen doesn't want to do them.

Because for him, those games will not bring him any improvement, Xiaoboda sounds really good, and it brings a lot of benefits.

But Yang Chen wants to take charge of some big projects, such as AAA games. Only in these super big projects can he learn more things and understand more things.

"However, if the game is made in VR, I don't know if there will be some unique effects." Yang Chen thought to himself, but he quickly dismissed the idea.

In fact, VR games and AR games are not uncommon. The development of technology is enough, including official game engines and editors, to support the development of VR games.

However, what really restricts VR games is the price of the equipment.

At present, a set of VR equipment on the market costs at least about 30,000 yuan, which is definitely not a small price.

According to statistics from last year, there are less than 2 million VR players in the world, of which about 500,000 VR players in Huaxia.

For a VR-level game, taking "Escape" as an example, the PC version will cost about 16 million to develop, but it will at least double to 30 million to put it on the VR platform.

The user base is too small, which is a major development limiting VR gaming.

"If 'Escape' and 'Resident Evil' can be developed into VR versions, they will definitely scare a lot of people." Yang Chen thought about it, and suddenly burst out laughing.

For example, when players watch others play VR games through VR devices, can they also substitute in the first person?

At that time, it is estimated that even the video live broadcast cloud players will not be able to get up, and they can only guess out of thin air.

Thinking of this, Yang Chen showed a happy smile.

When VR equipment is popularized in the future, try it out if you have the conditions. For example, make horror games like "Silent Hill" in the dream memory?

Leaning on the sofa, Yang Chen, who started thinking about the next development of "Resident Evil", soon lost his mind.

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