Game Development Giant

Chapter 112 A test feedback

This is just the attitude of graphics card manufacturers and game developers that has long been a consensus in later generations. In fact, just think about it and you will know why a computer needs such a powerful graphics card? Obviously, whether you are typing in Word or watching movies using playback software, you do not need such a high-performance graphics card. What are these graphics cards used for? The answer is obvious.

In fact, on the road of graphics cards, graphics card manufacturers have no choice. They must continue to launch more and more powerful graphics cards, because if they do not do so, they will be surpassed by other graphics card manufacturers, and their technical accumulation will become useless. It's not worth it, and it's impossible for them to consider whether users need such a powerful graphics card. In order to sell graphics cards that completely exceed the user's usage limit, they must collude with game developers.

Because only high-efficiency games can motivate users to consume high-performance graphics cards, the performance of graphics cards is getting higher and higher, and the effects of games are getting better and better. It is impossible to say whether this is good or bad for players. In the end, it is a One is willing to fight, one is willing to suffer.

I hung up the phone with He Guoyuan. Although I had told the other party about the idea of ​​establishing a high-end gaming computer brand, this was a matter for the future and I didn’t need to worry about it for the time being. I still had to make the few models on hand. Games and the CES exhibition that will compete head-on with Nintendo's FC early next year. After the establishment of the European branch, everything was in order. After several discussions about the release time of the European version of the electronic pet machine and the World Storm card, it was finally set on Christmas. This was also Claudia's suggestion. In fact, Jester feels that time is a bit tight. Although Christmas is the most prosperous period of consumption in Europe and the United States, especially for toys-like things, the sales during Christmas can even catch up to one-fifth of the annual sales. even more.

This is also a battleground for European and American merchants.

Of course, the more important reason is Claudia's guarantee. Although the European branch has been established in name, because the company has just been established, it has not even established a sales channel in the United Kingdom, let alone distributing goods in other continents of Europe. However, Claudia promised to establish a complete channel before Christmas, and Jester didn’t want to worry too much about Europe, so he agreed to Claudia’s proposal.

Inviting players to test has come to an end. Every tester needs to submit their test feedback. If the feedback is good, they will get the opportunity to conduct game testing at the headquarters of Mars Entertainment. This is for many players. It is an unspeakable pleasure. After all, you can play games that have not yet been released in advance, and you can also see how your favorite games are made. Jester met Rob Pardo in the gaming lounge at Mars Entertainment.

This room is specially opened for employees who feel tired at work to relax. There are many games in it - from our own company or other companies. Of course, there is no shortage of the most popular Nintendo Famicom, and there are many Various types of desktop battle flags or role-playing games, and even world-famous cards. This card game has recently triggered a trend within Mars Entertainment. Many designers are not even playing Nintendo FC. Play this fun card game together.

Jester was actually a little moved when he received a letter from Rob Pardo. After all, the other party was so famous. In later generations, he was called the soul of Blizzard by countless Blizzard fans. Of course, This includes Jester himself, but he is still too young.

And Rob Pardo is very different from John Carmack.

John Carmack's strength is programming. Carmack is actually not very good at how to design a game. The design of the games in his later id software was done by others, while he only worked on the engine or processing technology. problem. What he is good at is making a good game smoother, with better effects and fewer bugs. So after he proposed a detailed plan, Carmack only needed to program it himself. To put it bluntly, Jester was Think of Carmack as an advanced coder.

Carmack also did a good job in this process, although his latest letter complained that the tasks Jester gave him were too simple. Instead, he complained about the full scroll of "Avengers" shown in the player demo session. Technology was very interested and asked Jester why he didn't give him such a difficult and challenging task. Of course, Jester automatically ignored Carmack's complaints.

Rob Pardo is completely different. His strength is not how to program, but how to design a game.

Originally, after Jester wrote a letter with an encouraging tone, he didn't pay much attention to this matter. In the past few months, he was so busy that he flew from the easternmost to the westernmost part of the earth, even when he had free time. When I take a break, I can't help but think about the design of the game. After returning to the company, I coordinate the development of several games with completely different styles at the same time. I work overtime until late at night every day, and I am as tired as a dog. I really have no leisure time. To remember such a young man who was of little help to him for the time being.

But gold will shine at any time and under any circumstances.

Regarding how to design a game, this young boy seems to have endless ideas in his mind. For example, the letter he wrote to "Game" magazine about coming to Mars Entertainment to participate in game testing put forward There were so many constructive suggestions that Adrian couldn't wait to fax the contents of the letter overnight.

According to the feedback submitted for this test, this young man has a soft spot for the game "Avengers".

According to the company's employees, Rob Pardo spends most of his time on "Avengers". It seems that this game is far more attractive to him than other games. Logically speaking, this It should be, after all, Jester himself has experienced the quality of the game "Avengers". If it is a fighting beat-'em-up game, this game has basically reached the extreme that an eight-bit arcade can achieve.

Especially the smoothness of the character's movements, Jester has not been reflected in any eight-bit arcade even in the previous world.

However, when Jester saw the feedback report submitted by Rob Pardo, he was a little shocked and speechless. This young man could tell from this game that he was similar to Mark Seth. I thought of some things when I was redesigning the game, and wrote these things as a feedback report on the game plan and handed it over directly.

"Sit." Looking at Rob Pardo, who had just come in and was still a little reserved, Jester sat on the sofa and waved his hand, threw the FC controller in his hand, and pointed to the empty one next to him. Location.

Rob Pardo glanced at the TV with some curiosity, which was playing electronic music. On the TV screen was a game image that he had never seen before, but he did see the game console connected to the TV. After looking at the photos, he saw an introduction to this game console in the last issue of "Game". It seemed to be a game console released by Japan's Nintendo last year.

As soon as he sat down next to Jester, Jester threw the secondary controller to him, and then Jester said with a smile: "Don't be nervous, just treat it like playing games at a friend's house. You have been to a friend's house to play games." Atari or Odyssey?"

"Yes." Rob Pardo nodded. After hearing Jester's words, his expression became much more relaxed.

"As long as you have played it, it is in that state. Play this game with me, it is very good." Jester smiled again, and he introduced to Rob Pardo carefully, "This game It's called "Motocross," and it was just released by Nintendo on FC this year... By the way, you know FC, right?"

Rob Pardo clicked on it and said: "I know, I saw it on "Game"."…

"Okay, let me tell you how to play this game. Play with me for a while, and then I will tell you what I want to do with you." Jester patted Rob Pardo on the shoulder like an elder brother and said: He introduced how to play the game.

Unknowingly, the two of them quickly spent an hour in the alternating game, and Rob Pardo no longer had the slightest restraint that he had when he just came in. He seemed to really be Jace. Te was just a big brother who was a few years older than him, teaching him to play a fun game that he had never played before.

When another game in the game ended, Jester pressed the pause button, then turned to Rob Pardo and asked with a smile: "How is this game?"

"Great!" Rob Pardo blurted out almost without thinking.

This was also what Jester had expected. It was also his favorite game back then. He especially liked to build his own tracks and start racing. Just now, the two of them were mainly playing in this mode. Jester and Rob... The two of them designed a variety of tracks to play the game on. During this hour, the heat exchange brought about by this game made the two of them barely feel the passage of time.

"Then do you want to make such a game?" Then Jester asked again.

This question instantly made Rob Pardo froze on the spot. He first looked at Jester with a gentle smile on his face, then pointed at himself, and asked incredulously, "I," when he saw Jester Te's face didn't change at all, he just nodded. His face showed an expression of extreme excitement in the next moment.

"Don't get excited yet."

Jester first spoke to comfort Rob Pardo, and then he took out a few pieces of paper filled with his own manuscripts from a folder placed on one side, and then Jester smiled and said to him, " I read your game plan and passed it on to director Mark Cerny, the producer of "Avengers". He was very curious about you when he heard that you were still a high school student. Originally, he wanted to I wanted to meet you, but because he was temporarily busy today and couldn’t get away, I had to come, but I’m still curious, how did you come up with this idea while playing this game?”

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