Extraordinary Player

Chapter 189: 7 professions, very balanced

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Qin Guan was shocked, advanced career is okay?

Previously, players chose to start games, such as athletes, students, office workers, useless people, etc. The difference lies in the initial attribute assignment and default clothing, but in fact, there is no obvious occupational distinction.

If two opening points have the same attribute points, then the actual combat effectiveness of the two openings is the same, so these are all "openings" and cannot be called "professionals".

But now that the advanced profession is opened, players can choose to change jobs freely, which is not the same concept as "starting".

Qin Guan took a look at his attribute panel. This time the hidden attributes added to his charm, from "handsome and obvious" to "eye-catching."

"...Emmm, I don't know if it's good or bad. Can a handsome person like me still be an assassin?"

Qin Guan expressed slight concerns about this, but his attention quickly shifted to the new transfer function.

Looking at it roughly, there are seven professions this time, namely Warrior, Assassin, Spiritist, Hunter, Spirit Sword, Priest, and Useless.

You can guess the characteristics of these occupations from the names, but the specific transfer rules are more complicated than Qin Guan imagined.

In the list of job transfer functions, the characteristics, requirements and exclusive rewards of all occupations are introduced in detail.

[Warrior: Experts who use weapons must have extremely high physical fitness to be competent, and have obvious advantages in close combat. 】

[Professional features: 30% increase in health]

[Requirements: Reach level 10, power attribute reach 20 points]

[Exclusive rewards: warrior big axe (two-handed axe), warrior suit (lock armor)]

[Exclusive Spiritualism: Patience]

[Endurance: After opening, your defense power will be greatly increased, and the pain state of your body will be temporarily ignored for 5 minutes, with a cooling time of 5 hours. 】

——————

[Assassin: Assassin in the shadows. 】

[Professional features: It is less likely to be found when sneaking, and the dodge attribute is slightly improved. 】

[Requirements: Level 10, strength attribute 15 points, stealth skills acquired]

[Exclusive Reward: Assassin's Double Knife, Assassin Set (Leather Armor)]

[Exclusive Spiritualism: Disappear]

[Disappear: Create a small psychic explosion to interfere with the vision of nearby enemies, allowing you to re-enter the stealth state and leave the battle. The cooling time is 5 hours. 】

——————

[Spiritist: Not good at close combat, but can release powerful spirits to attack the enemy. 】

[Professional feature: Reduce spiritual consumption by 20%]

[Requirements: Level 10, spiritual attribute 12 points, and spiritual vision attribute 8 points. 】

[Exclusive reward: Lingshu short staff (one-handed staff), Lingshu suit (cloth armor)]

[Exclusive Spiritual Art: Clarity Art]

[Clarity: Make your mind more sober, you can release more spiritual arts, and the speed of mental recovery becomes faster. The cooling time is 5 hours. 】

——————

[Hunter: A stalker who is good at tracking and long-range attacks. 】

[Professional features: increased accuracy of long-range weapons by 50%]

[Requirements: Level 10, strength attribute 10 points, spiritual vision attribute 10 points. 】

[Exclusive reward: hunter bow and arrow, hunter suit (leather armor)]

[Exclusive Spiritualism: Aim and Shoot]

[Aiming and shooting: After a long time of aiming, it shoots a powerful psionic arrow to the target, causing a lot of damage and marking the hunter mark, which will be displayed in the field of vision for a long time. Cooling time is 2 hours. 】

——————

[Spirit Swordsman: A dual-cultivation career that specializes in close combat and spirituality, high attack and high risk coexist. 】

[Professional features: additional spiritual damage during close combat]

[Requirements: Level 10, strength attribute 10 points, spiritual attribute 10 points. 】

[Exclusive reward: spirit sword, spirit swordsman suit (cloth armor)]

[Exclusive Spiritualism: Spirit Sword Storm]

[Spirit Sword Storm: Spiritually strengthen the long sword, greatly increase the attack speed of the spirit swordsman, and attack the enemy like a storm. The cooling time is 5 hours. 】

——————

[Priests: devout believers, with certain healing powers. 】

[Professional features: get recovery spirit by default, heal yourself or others]

[Requirements: Level 10, power attribute 7 points, spiritual attribute 8 points, and spiritual vision attribute 5 points. 】

[Exclusive Reward: Warhammer, Priest Set (Lock Armor)]

[Exclusive Spiritualism: Suffering]

[Suffering: After opening, slightly increase defense power, temporarily ignoring some negative states, and at the same time reduce the consumption of healing spirits by 50%, lasting 5 minutes, and cooling time is 5 hours. 】

——————

[Useless person: No special strengths. 】

[Professional features: the use of spirits and weapons is not subject to occupational restrictions]

[Requirements: Strength, spirit, and vision all reach 7 points. 】

【Exclusive Reward: None】

[Exclusive Spiritualism: Imitation]

[Imitation: You can use the weakened version of other professional-specific spiritual arts, and the cooling time is 5 hours. 】

...

There is a lot of information about various occupations, and Qin Guan is a little bit big.

There are no such clear restrictions on job transfer. It does not mean that a certain starting point must be transferred to a certain profession. As long as your attributes reach the standard, you can choose the corresponding profession.

But because of the different attribute points given at the beginning, the difficulty of changing jobs is also different.

For example, if the athlete starts with 10 strength, 3 spirit and 2 spiritual vision, it is more convenient to change to a soldier in this opening~www.wuxiaspot.com~ Just turn the power to 20 points; but it will be very painful if you change to a spiritualist , Because it needs to reach the spirit of 12 and spiritual vision 8, it takes a lot of attribute points to fill the hole.

The rewards after the transfer are very generous. The first is the professional feature, which is equivalent to a permanent passive skill. The second is the exclusive reward and the exclusive spirituality. For the current players, this is a significant increase in combat power. .

Judging from the current information, it is actually difficult to say that a certain profession is absolutely good. The specific choice of profession must be determined according to the players' point allocation method and combat habits.

The exclusive rewards given to the transfer are additional rewards. For example, the exclusive weapon of a fighter is a two-handed sword, but they can still use the original black iron shield and axe.

However, the correction effects of these exclusive weapons are significantly better than the original default weapons. For example, the warrior's two-handed axe is corrected to strength D+, and its power is significantly better than the default long knife and axe.

However, the transfer is not without any loss.

There are many weapons and spiritual arts that are restricted to occupations, that is to say, after changing a job, you can only use the exclusive spiritual arts of this occupation and the general spiritual arts of all occupations.

The only difference is that the profession of [Useless Person] is not restricted by any weapons and spiritual skills. All can be learned and used. Of course, the premise is that the attributes meet the standard.

The shortcomings of useless people are that there are no exclusive rewards, no distinctive professional characteristics, and the exclusive spiritual arts imitate other professions, or a weakened version.

After the class is selected, you can change the class, but the cooldown time of the change is 3 months, and after the change, the exclusive weapons and exclusive spiritual arts that the player once obtained are equivalent to no longer use, unless the new class you change is useless people.

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