Call of the Legion

Chapter 767: Stone Axe Smasher

The higher the level, the less experience you need to upgrade. This is obviously unreliable, so in other words, there must be a special upgrade channel in the crackland?

Fang Huan grinned, the players were right to guess this, and even in line with the facts, the twisted monsters in the fissure land are killing and fat (more experience), the upgrade speed is indeed much faster than the outside world, but the time flow rate Quickly, one day is three days of Cretan time. In fact, the speed of the crackland to gain experience is limited.

Close the forum, Fang Huan entered the game.

As soon as he entered the game, Fang Huan found that his blood volume was still in a semi-disabled state. The previous bleeding buff gradually healed with the blood hole on his body, and the bleeding debuff gradually decreased. .

Not too concerned, Fang Huan opened the Summoner Contest again.

When visiting the forum just now, Fang Huan suddenly thought of a very serious matter. Now the strongest summoner contest is still underway. If he does not participate every day, he will not necessarily be able to support the exemption qualification under the long-term winning streak. He completes Heroes of the Road mission!

No one expected that the time ratio between the Rift Land and Keritan was 1: 3!

"Huh? Exemptions are still there?"

Fang Huan glanced, and he had fifteen times for his exemption, which was also the number before he entered the rift.

Does it mean that in the fissure land, or the heroic road, will not be conscripted by the summoner contest even if there is no exemption?

That's fine.

If the Hero of the Road mission really conflicts with the Summoner Contest, Fang Huan can only give up this Hero of the Road mission.

Turning off the virtual light curtain, Fang Huan found that his camp defense tower was missing some time, and he asked the guardians of the tower to ask for a few words to know that, within a few hours of his disappearance, the twisted monster tried to attack again. A few times, but they were repelled by the tower guardian.

Fang Huan is not surprised by this. Players offline do not mean that their base is safe. Instead, they may be attacked at any time. However, there are guardians of the tower. As long as they do not encounter tens of thousands of monsters, Fang Huan ’s temporary camp will not Too big a problem.

I lost a few ice crystal towers, Fang Huan is not planning to build, he is ready to abandon this camp at any time, because his previous harvest is too great!

In addition to small purple **** and a lot of experience, Fang Huan also got a lot of scale energy!

Generally speaking, gaining void energy can only be achieved by players killing distorted monsters or entering the void entrance, but the energy scale is obviously not calculated based on the number of kills, but as long as the player carrying the collector is close to the dead twisted monster a certain distance, It can be absorbed automatically, of course, whether the twisted monster killed between different players will be intercepted by another player, Fang Huan is unknown, because there is only himself here, there is no second person to let him experiment.

7300 scale!

This is Fang Huan's current total scale. In the previous battle, when he cleaned the battlefield, he absorbed nearly 6,000 scales of energy!

With this batch of energy, Fang Huan said nothing, and immediately returned to the town of Bol, awakening the last hero: the stone axe smasher!

[Stone Axe Smasher] (Gold Hero)

Level: 60

Health: 85000/85000

Mana: 12000/12000

Stamina: 5500/5500

Main Attribute: Strength

Primary attribute ability: Tenacity

Strength: 550

Dexterity: 310

Intelligence: 185

Attack: 1297-2688 (Type: Hero, Target: Ground, Range: 5, Attack Speed: Very Fast)

Armor: 145 (genre: hero, movement speed: very fast)

[Different Energy Aggregation]: Talent skills, passive effects: Smasher possesses energy that is different from that of Steiner. This energy makes Smasher physically powerful and powerful, causing all physical damage caused by 33% to increase. The physical damage is reduced by 33%. When attacking, 33% chance of triggering the smash effect. The target that hits will have a chance to enter a disability state (any unit has disability resistance. The simple understanding is that strong flesh or armor can resist a certain amount. The degree of disability effect, once it exceeds the limit, it will be judged that the disability is successful, causing a wound that is difficult to heal, which cannot be recovered through ordinary healing skills. The flesh and blood unit will enter a state of continuous bleeding, and the damage of bleeding is related to the disabling part and effect.) !!

[Cut Mountain]: Exclusive skill, passive effect: All the damage of the smasher will ignore the target's armor value of 45%, and normal attacks will cause range damage (a fan with a range of 100 degrees and a radius of 15).

[Fatal Strike]: Common skills, active effects, throwing a deadly double axe on the target, causing huge physical damage to all units on the path, when the double axe reaches the longest distance, when the double axe flies back, causing half of the original damage Physical damage. The first target hit by each axe will be severely damaged and enter a stun state for 6s (hero unit 2s). Cost: 150 mana, 50 stamina, cooldown ~ www.wuxiaspot.com ~ Cast time: instant, cast distance: 50

[Yakigaki]: Common skills, active effects: stimulate different energy in the body, open up a huge stone yakigaki, change the terrain and cause huge physical damage to all enemy units within range, yakigaki lasts up to 10s, or disappears after absorbing a certain amount of damage (The absorption value is positively related to strength.) After this skill is cast, the Smasher temporarily increases damage by 30% for 5s. Cost: 450 mana, cooldown: 45s, cast time: instant, cast range: 30

[Arrogant]: Common skills, active effects: remove the negative state and effects on the body, launch an charge in the specified direction (speed = own current movement speed * 3), the charge is not controlled on the way, causing damage to the enemies along the way, encountering weak strength Units with their own strength * 3 can collide and fly, and continue to advance. The unit can stop the charge on its own. The unit hit by the charge enters a 6s stun state (hero unit 2s). Cost: 50 mana, 150 physical strength, cooldown: 60s, cast Time: short delay, cast range: 300 (maximum charge distance)

[Explosion of Different Energy]: Termination Skill, Passive Effect: When attacking and distorting monsters and causing damage, get 1 different energy. Killing distorted monsters gets 5 different energy, and up to 100 different energy can be stored. When the different energy reaches 50, After 100, you can enter the [outbreak] state. Active effect: enter the explosive state, the smasher is not affected by the control effect in the explosive state, and increases the movement speed by 60% and the attack speed by 85%. Each normal attack adds additional magical damage (the damage depends on the power and when entering the explosive state) Different energy points).

This is a ruthless character!

This is a guy who may be even more fierce than the Guardians of the Tower!

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