The sound of the leaves of the trees swaying in the wind.

And the voice of a small animal...

There are actually many “sounds” in the space where people are gone.

Signs of people disappeared from the Ferim settlement we visited.

It means that there are no longer any of the biggest “sounds” in this forest enclosed settlement.

Until then, I could not hear the "sound” of the forest without being aware of it. But now you don't have to be conscious of anything, they come into your ear.

That's all there was to it, covered in what could be called silence.

The morning in this world (Florence) is early. That's not an exception to this Ferim.

As the sun rises, people get out of their bunks, prepare breakfast, and face to face exchange morning greetings - somehow making me imagine that there was such a scene here as well.

Ferim is never a place with a lot of people. However, the protagonists of the “sounds” heard in the morning should have been the inhabitants working that way.

- But right now, I don't have that lead.

"Are you telling me they all ran away at night?

Sylvia opened her mouth slightly as she grew a little less serene.

"From what I've seen, breakfast still seems to be left warm.

I wasn't gone long enough to say I ran away at night. "

When I answer that, Sylvia tilts her neck with a narrow shoulder.

Nor is there a zero chance that all the residents I saw here yesterday were phantoms.

The phantom with mass is magic that Lene has used in the past. It's not that they don't exist.

But even if there were so many users of phantom magic, could it be faithfully replicated (copied) to Grace's acquaintance? Even if you let that figure resemble you, can you create it as a phantom to memory, tone, even voice -?

Normally, it's more natural to assume that all residents were fascinated by reality, not by phantoms or anything.

"I've read about it in a book of things, but a vampire attracts everyone in town and puts people visiting the town in one trap after another (ha) - I hear something's going on.

If that were the case, I'd be honest. "

With that said, Sylvia creates a look of fear for the words she unleashes. I looked at it and returned the words to her.

"That...?

Didn't Sylvia tell you yesterday that I don't care if I'm a demon or a vampire?

I thought you were immune to that kind of thing. "

"Did I say that? I'm sorry about vampires."

――――

I accidentally lost the word to return it - but seeing my expression like that, Sylvia smiles like a prank.

Me, hey, is Sylvia dancing to me?

"- Well, fine.

In the meantime, let's check the settlement.

Just in case, all over town, but I'll be armed. "

When I said that, I took the ruler's Demon Sword (Rollinzer) out of my assets (Inventory).

Celestia and the others pull their swords out to match it, and whenever a fight occurs, they enter a position that they can cope with.

Exploring the settlement, there were still no residents in any house.

Moreover, if we actually look into it, we can see that a significant proportion of vacant houses exist. As Grace also said yesterday, it seems likely that the number of residents itself was considerably reduced in the first place.

As I peeked in earlier to confirm, a breakfast was still served in warm conditions in the house where the residents were believed to have been. This means that the signs of people disappeared just before we represented ourselves in the settlement.

"After all, it's possible you knew about our visit or expected it."

When I said that, Celestia reacted to it.

"If so - isn't it likely that what we're waiting for after this is a trap?

I honestly affirm that word.

"Oh, there's no mistake in thinking that.

But the most troublesome thing is that charmed residents could come under attack or be taken hostage. "

Hearing what I said, I imagined if everyone was in the right situation.

Some of the people who were fascinated also existed adventurers who were somewhat accustomed to struggle. But most of them are residents of ordinary settlements that have nothing to do with fighting.

"Kay, what are you going to do when you do? Suppose the demons shielded the inhabitants -?"

Celestia asks to try me in a way.

I smiled and answered clearly.

"Sure, I'll help. Use every means you can.

But on the other hand, I have a purpose, and I want to protect you.

If you want to destroy the portal, you can put it behind you, but assuming there are occasions when you have to make a choice of life - I will choose, relentlessly and according to my priorities. "

I glanced at Grace.

Grace opens her mouth, taking my word for it.

"- I know.

'Cause I'm better prepared than I was. "

Worst of all, it is possible that we have to abandon Grace's old known man -.

Grace understood what I was trying to say and smiled gently as she cared for me.

Honestly, I have a grid in my heart.

Because my words are tantamount to saying that in some cases I may abandon the people of this world (Florence) to help the people of this world (Florence).

What did I pray for her (Asrina) yesterday?

Can't I save the people who end up fascinated, used, and baited by demons?

We followed Grace's guide and headed behind the settlement toward her home.

I wouldn't even say scratch the trees in the woods - but if you don't know you have a house ahead of you, it's a path that's not very, but you don't want to go on.

"Over there."

Earlier Grace pointed out, I did see something homelike.

It's not that far from the settlement. But the depressed forest also seems to be hiding its existence.

The house she pointed out was probably a burn-out, as she had imagined beforehand.

There is no longer a shadow to see, equal to a black-burned ruin.

Next to the ruins, however, there was a house to be described as a small shed.

Although the scale is smaller than the burnt ruins, it can be seen that not so much time has passed since the nest was built because it is new.

If we look at the situation where a brand new house of wood is being built on the ruins of a burnt house, what should we think?

Normally, one should assume that the new house was built after the neighbor burned down. If it was built at the same time, it would not be exempt from burn-out.

Grace said, not looking at her own house that burned down, pointing to her brand new neighbor.

"- There should have been nothing here, at least until I left here.

I have a memory of using this place like a square to play, so I'm sure. "

I tried to “stare” at my brand new neighbor, but none of them looked like him.

"There doesn't seem to be anyone in there.

In this situation the settlement will probably look into it and nothing will emerge "

My verbal intentions included both what I meant as I said and what I meant by not wanting Grace to be near the burnt down raw house.

But she doesn't follow that intent and quickly begins to look into the neighborhood.

The three of us were just watching the work silently.

But Grace's trick doesn't look like he's discovered something valid.

After a while, Grace came back to me and shook her head.

I tell her with a slight relief look on my face.

"I may no longer have a clue here though -.

It's likely they were attracting residents to hide the presence of someone who was here. "

"Yes, I agree.

But what are you doing that for? "

"Assuming you attracted residents to hide the presence of someone who was here - that residents of this house have a reason to stay in Ferim even if they deceive the eyes of other residents.

However, if you simply sit in Ferim, there is an extreme story, a way to eliminate the inhabitants and sit down. In short, it should probably be more hassle-free and faster than it is to attract residents around.

But this time, I didn't dare make that choice. It would be more laborious than that, employing the means of attracting residents.

This is probably because it took a long time to deceive the eyes of the adventurers coming “out” of Ferim for the labyrinth (dungeon).

If the adventurer likes (but) that there is a anomaly in Ferim, the information could be passed from the adventurer's mouth to other autonomous regions and kingdoms (Harland). In that case, an army from some country might come aboard Ferim.

The situation is probably not convenient for the residents of this house. "

- You mean it's in his interest to stay here?

To Celestia's question, I nodded.

"It's a hypothetical story, but it will. And it's not about transients.

I mean, he doesn't want to sit “for a while", he wants to sit “all the time” if he can.

- Ferim is a small settlement.

If you say it's in your interest to sit in this settlement, you're probably looking for a labyrinth (dungeon) or - "

"There's only one purpose for the transfer gate -"

Celestia says, as she overrides my words.

I nodded again and opened my mouth.

"But if the exclusive purpose of the labyrinth (dungeon) is to attract the adventurers, the part that hasn't eliminated them is not good compatibility as a straight story.

If you think about it, the answer is that you are sitting for the purpose of the metastasis gate. "

When I say that, Sylvia tells me to rephrase it.

"Does that mean that the more you need to sit at the transfer gate, the more frequently you transfer between" Demon Nation ”and Florence?

I shook Sylvia's head.

"No, maybe the opposite is true for the role.

If I'm just going to come and go, I don't have to sit here.

I mean, I'm not the one transferring.

I'm sure he needs to be transferred. "

"That's...

You mean ambush the demon man who's moving in and attacking him. "

I close my eyes and listen to Sylvia.

"- Until I get tired of it, it's a matter of possibility. I still don't know the truth.

There's a chance he's doing that to protect Florence for the same reason I did.

It's just that if we destroy the portal itself, there's a reason why we don't do it. "

"- Kay, do you want to head to the labyrinth (dungeon)?

Seeing the convergence of the stories, Grace asked me.

"Yeah, that's probably the only option."

"It's likely a trap."

Be vigilant, Celestia says.

"But we can't just leave the transfer gate like this.

At least it's easier to deal with moving forward with the awareness that it's a trap from the beginning rather than being accidentally embedded in it.

Besides - I told the Chancellor (Olga) that we were headed to Ferim.

Even if something happens to us and we can't go back - the Kingdom of Harland will not remain silent. "

Of course, we have to avoid falling into that situation, but the presence of the Prime Minister (Olga) is the last safety net for us.

Each of us checks our gear, grants (enchants) and enters a position where the battle can start at any time. Then, guided as it was by Grace, he proceeded with his legs to the labyrinth (dungeon) present in Ferim's settlement.

The entrance to Ferim's labyrinth (dungeon) is surprisingly present within Ferim's settlement.

Originally, Ferim's settlement was created in the wake of this labyrinth (dungeon). Thus, the buildings present in the settlement are built in the easiest way to explore the labyrinth (dungeon).

I guess not much thought is given to things happening where demons (monsters) overflow (overflow) from the labyrinth (dungeons). There, the idea of living with the labyrinth (dungeon) was obscured.

A double iron lattice existed at the entrance of the labyrinth (dungeon), except that nothing separated the settlement from the labyrinth (dungeon). The labyrinth (dungeon), which opened its big mouth for the settlement, is reminiscent (of) the towns of coal mines and coal mines of the great old days.

Grace stepped straight into the labyrinth (dungeon) when she opened that iron lattice in a way she was used to.

Me, Celestia, and Sylvia, they follow behind it with vigilance.

Some of the labyrinths (dungeons) have provided lights, but they are small in number and quite dark.

I put the magic of a light source (light) on everyone's weapon and secured my sight.

As you follow Grace's lead and go back through the labyrinth (dungeon), every time you advance your feet, gradually you begin to see the luxurious decorations, both on the wall and on the ceiling. Many of the labyrinths (dungeons) were originally temples - but as an honest feeling, it is an imbalance that there is such a stunning decoration in a one-country labyrinth (dungeon).

"I normally imagined a rustic labyrinth (dungeon) - surprisingly sumptuous."

When I gave my honest thoughts, Grace, walking forward, answered as she lay on the sidelines.

"- Things are pretty different than they were two years ago."

"How not?

"The structure of the labyrinth (dungeon) is not itself changing -.

It used to be a more lonely (rusty) atmosphere place. So I remember being so scared to come in here at first.

And I don't see any demons at all. "

"So there used to be demons (monsters) from a relatively shallow place, right?

Grace nods at my inquiry.

"Yeah, of course the enemies in shallow places weren't strong though.

This labyrinth (dungeon) is a relatively high number of demons (monsters).

That doesn't even feel like a sign right now. I still think things are different from before. "

"I don't think it's that I was attracted without one left to the demon (monster) -.

Let's proceed with vigilance and horns. "

"I understand.

I will show you where I have never explored.

Things are different from before, so be very vigilant. "

The three of us snorted at Grace's words.

It went a while in the form of pursuing Grace again, but in the end not a single demon (monster) emerged.

I'm alert to the trap and I'm moving forward on my feet, but I don't see what that trap looks like, and we just solemnly followed Grace's guidance and went inside the labyrinth (dungeon).

Then Grace stops and looks back at one split path.

Everyone saw it and stopped on the same split path.

When she makes sure everyone stops, she hangs her words toward this one.

"- My father told me not to come any closer to where I went“ to the left ”of this division.

So I've never taken this divide to the left "

After Grace said so, she opened her mouth as she shook her head to the side to correct her remarks again.

"- No, in reality, I've tried to go left.

But there was a big door in its poke, and I couldn't open it. "

"So Grace doesn't know what's at the end of that door, does she?

To my inquiry, Grace nods honestly.

"Yes - I don't know.

When I lived in Ferim, I also asked an adventurer who had explored this labyrinth (dungeon), but none of them said that their doors had been opened.

Apart from the end of that door, there are several places that I have not set foot in this labyrinth (dungeon).

But - those are just the things I haven't stepped on, and most of the adventurers have been able to explore normally.

This is the only place where not only I, but everyone, is clearly out there. "

That would mean that Grace would have taken us here with almost certainty.

"I want to see that door. Let's move on."

When I said that, Grace nodded quietly with a strange expression.

Take the divide to the left and you can see that the road has been downhill along the way.

The road is a little curvy, so I can't see what's going on ahead of me.

Because there's no place where you can evacuate left or right when something happens, like a comedy, if a giant round rock rolls down from the top - I'm sure there won't be a single pile.

I don't know exactly how much it went down, but I do see a big metal door in the back quite down there.

There is a large space in front of the door, about the size of one room.

Looking closer, the door was made of metal, big, nearly twice our height.

The decorations applied to the doors are very elaborate, and the design (sauce) feels like it has been seen and doesn't even look like a magic formation.

Either way, there was no mistake that it was a pretty uncomfortable substitute to see in the depths of the labyrinth (dungeon).

"It may be careless - but it's a pretty fine door, unlike a labyrinth (dungeon) in the countryside."

Grace agrees with my line.

"Yeah, that's what I've been thinking for a long time."

"There's no trap?

Even if I “stare” at the door, I can't spot the trap.

Hearing what I had to say, Grace began to check the perimeter of the door.

But he doesn't seem to have found anything in particular, so he comes back here.

"There are no traps in the door itself, but..."

It's magically locked.

Sylvia, who was lying next to me, told me to cover Grace's remarks.

"That too - it's level six.

Not very much, but I don't think humans locked it up. "

"Is it so powerful?

To my statement, Sylvia explains with a smile.

"With each level of unlocking (mace), levels 1, 2, and 3 - the magic required multiplier increases.

If level 1 is set to 1, level 2 is 4, level 3 is 9 - and so on.

So, level 6 unlocking (mace) requires three or six times more magic than level 1.

Given that the limit of a normal wizard (soothsarah) is about level 3, the magic power required at level 6 is four times that. That's the Epic difficulty. "

If she's right, assuming the magic power required for level 1 unlocking (mace) is 70, the magic power required for level 6 unlocking (mace) reaches more than 2500.

"- Can you open it?

With a little anxiety, I asked Sylvia.

"Come on, I don't know...

But I'll try anyway.

We have to concentrate. We need to get everyone out of here a little bit. "

Hearing that dialogue (line), me, Grace, and Celestia start distancing themselves from where Sylvia stands.

Then he looked at me, and Sylvia called out.

"Wait.

Kay stays by my side. "

"- When you're nearby, can't you concentrate?

"Kay has an important role to play.

Stand here. "

Sylvia instructed her to be almost directly behind her.

I don't know what the intent is, but for now, I'm gonna stand where I'm told.

"Okay? Well, here we go."

When Sylvia says that, I can see that her consciousness began to concentrate within a look.

Correspondingly, the treasure balls nestled in the sceptre of Dawn Star (Stuff of Lash) shined bright red light.

The intensity of the light gradually becomes invisible.

I used my arms to cover my eyes with such glare.

Already the magic of Sylvia stands directly behind me. The more it passes on to me, the more it releases a tingly feeling around me.

Sylvia's robe glistened as the magic surged, and the hat's tweezer swayed.

Her red hair is gradually turning upside down and the red light is starting to rise from under her feet, just like the treasure balls.

Looking at Sylvia's expression, I could see a sweat seeping through her forehead.

It depends on her ability to move on or not.

――

And, at the next moment, the sound of a giant lock called Gacon turning sounded around.

"You were there!?

As Celestia unwittingly raised her voice, Sylvia's magic began to cool down gradually, as she responded to it, and the red light lurked the ringing.

"- Sylvia!!

I hurriedly held Sylvia's body from behind.

Her body is powerless.

Dawn Star wand (staff oblation) fell from Sylvia's hand, making a dry noise with Karan -.

"Are you all right?

I rushed to “stare” at Sylvia to see her condition (status).

When you look at it, the HP hasn't changed, and the SP hasn't drained that much.

However, my condition has become “debilitating”.

"Oh, my God, I'm just annoyed."

Because of the debilitating state, there is also a slight poor turnaround of the Lu Dynasty (Root).

"Let's take a little break here."

But Sylvia raised her voice in denial.

"No -. Toraba's - over there.

If I take it again - I can't open it - "

"Okay."

When I hold Sylvia, who I talk to interruptly, Celestia, who sees it, pushes open the unlocked door and moves on.

At the end of the door, it was a straight passage. At the end of that aisle, it's apparently a downstairs staircase, and you can't see what's poking at it.

When I lowered Sylvia's body to the floor with vigilance, I used a magic to release (cancel) her back with my left hand.

But her condition (status) remains “debilitating”. The magic of disarming (canceling) is a magic to fix a state anomaly, but “debilitation” does not seem to be a mere state anomaly.

For once, as my wife, I have mastered the magic of restoration, the blessing of the wise (Breath of Sage), in the training of the labyrinth of the abyss. With this magic, you should be able to perform a complete recovery including not only the HP of the person you hung up, but also your state and psychotic abnormalities. If this happens, "debilitation”, which is not a normal condition anomaly, will surely recover.

However, this magic drains the SP severely. Because of its great disadvantages, I have never used it in action before.

"Leave it at this...

- I'll be back in a few minutes. "

I heard Sylvia's voice, which felt a little re-held, and supported her body firmly.

"You didn't have a trap on the door, did you?

Sylvia nodded slowly at my inquiry.

As I stand still, after a few minutes, the light gradually returns to Sylvia's eyes.

"Already - it's okay.

When you use magic that doesn't fit your height, you get ahold of it.

But I couldn't even open it in the first place without the Dawn Star wand (Stuff of Rach) "

"Sylvia, thank God.

Now we can move on. Thanks to you. "

When I said that, Sylvia smiled huffy.

"Fine. Thank you, after the fight.

But I felt it when I opened it - it didn't seem like it had been years since the door was locked earlier.

I mean, there's this guy who recently opened and closed that door. "

I hear it, I squeeze my face.

"- Kay, somehow, but I don't feel very good ahead of me."

Celestia also echoed Grace's remarks.

"I think so, too.

Something obviously seems to be waiting. I have a bad feeling. "

"- Okay. Then let's go as discreetly as possible.

I'll set some signals. "

That's what I said, and I'm going to make sure I give the signal and what it means.

Raise your right hand if an Arabella apostle appears, or your left hand if you find a potentially hostile Clancy apostle. Although it was a simple one, it also decided on other signals for withdrawal.

I will re-hang the grant (enchant) for everyone, and once again lead Celestia and continue down the aisle.

The end of the aisle is still a descending staircase, and the end of the descent seems to be a room.

As I go down the stairs with vigilance, I gradually see what's in the room.

"Is this - are you sure you want me to say that I found you a light one?

It was the stone statue of Arabella and the metastasis gate behind it that came into view.

It looks close to the stone statue and the transfer gate, seen in the labyrinth of the wilderness. However, the stone statue was Clancy then.

The shape of the transfer gate is as majestic as ever, set on a full wall of pipe organ.

From what I've seen, there are no demons (monsters) or demons in the room. There was also no atmosphere for it to boil.

Celestia breaks into the room with vigilance, but there's no change there either, special section.

"What are you going to do? Destroy it like this?

Celestia, who was in the lead, turns to me in half and asks me for judgment.

"Yeah, let's break the stone statue together.

- Sylvia, can you do it?

Ask with care Sylvia, who was in a debilitating state until earlier.

She laughed nicely when she said she had no problem at all.

"Fine. Leave it to me."

Celestia and Grace, listening to that dialogue (line), descend to the entrance of the room.

Instead, me and Sylvia went in and put each weapon forward.

"Sylvia asks for a transfer gate. I do stone statues."

"Copy that."

Showing that together, Sylvia's Dawn Star wand (Stuff of Rach) began to shine a red light again.

I concentrate my magic while I raise the ruler's Demon Sword (Rollinzer) in the same way.

"I'll let you go!

Sylvia's burning four stars (Blaze Nova) were released along with a demon bullet (Magic Ball) and an extra-large size to match my voice.

When a stone statue of Arabella, close in distance, is blown out of her upper body by my demon bullet (magic ball) - an oversized magnitude, immediately afterwards the four glowing light bullets directly hit the transfer gate, breaking down the wall at once.

Two collapses occurred in one room, and the stone statue and the transfer gate broke apart raggedly with a roar.

The dust blown up blocks (whispers) his sight, but the stone statue leaves his lower body, as does the transfer gate. But if we beat the magic a few more times, we'll be able to destroy it completely.

It was then.

"- What!?

I was surprised by the voice in my ear and looked back at the stairs at the entrance to the room.

It was, without a doubt, a “scream of a woman”.

But the Lord of the Voice is not the three of us here. The direction I heard came from behind me, but the volume was never loud.

"It was a scream of a young woman."

"What are we going to do, go?

Grace and Celestia open their mouths early.

"It could be a trap."

As I advise, Sylvia said from the side.

As you wait for my judgment, the four of you are looking at each other for a moment and stopping moving.

I opened my mouth after a mere tour of each face.

"It may be a trap, but I can't leave it either. Let's make our way on guard.

Celeste, take the lead. "

"Okay."

When Celestia heard it, she left the room and ran towards the stairs.

Me and Sylvia followed him, and Grace followed him to the tail. This is because I thought they might be after us. Assuming a woman's scream is a trap, that could also be the case.

Grace followed Sylvia halfway backwards, fully alert to her surroundings.

But there's no sign of a person in the aisle that you can see from up the stairs.

"Probably outside the door."

When I told Celestia, she nodded and ran out.

When the four of us ran down the aisle and went outside the door Sylvia opened earlier...

There were unexpectedly many people there.

"You guys..."

Even in the voice that Celestia has hung, the shadow does not respond and does not even look back.

There were a total of about ten people there.

If you look at it, there's also the middle-aged woman I met yesterday - who looks like Thelma.

I also saw middle-aged men and adventurers in the dining room.

People supposedly from the settlement are tunneling into the labyrinth (dungeon) -.

That alone is quite a different sight, but the fact that all of them have an unpleasant look and stare in one direction without instant (maba) highlights the extra discomfort.

And the adventurer has a sword in his hand, the middle-aged man has a farming tool, and Thelma has a knife in his hand.

Looking in the direction they were staring at, they looked like one “girl" squatting on the ground.

Normally, it looks like a scene where about ten residents are taking weapons in their hands and trying to kill the girl.

The girl is wearing something like a jacket, and her face cannot be hidden in the hood.

But I could see the body trembling in small pieces. By analogy from there, it seems that the earlier screams belong to this girl.

- And one of the adventurers who had stopped moving is slashed by a girl who suddenly waved her sword and squatted (Uzuma)!

The girl felt it and held her head, screaming again in a convulsion.

"- Stop it!!

Celestia rushes in and breaks in, trying to take the attack with her shield.

Inevitably, Celestia turned her back on the girl.

"- No! Ceres, stay away!!

"What -!?"

Celestia gave me a surprise look for a moment in my panicked voice.

But - it was too late.

At the next moment, as the “axe” hidden by the “girl" flashed (flickering), a blood splash rose flashly from Celestia's back.

――

Celestia leaves the spot as she raises a voice that does not speak, breaking and rolling.

When I approached Celestia for a major recovery (Elder Heel), I used the magic of healing (Recover) to stop the bleeding.

But the wound won't be blocked immediately. Even though her skin was relatively exposed, Celestia is wearing the armor of the Virgin. It turns out that the earlier blow was quite powerful.

When I looked at her, the girl in front of me stood up, took her hood and laughed niggly as she looked at me.

I look at the face and I look at the girl.

[Name]

Aida.

[Age]

Unknown

[Class]

Dwerg: Demon Man

[Level]

Fifty-three.

[Status]

HP:???????/???????

SP:???????/???????

Muscle Strength:????????

Endurance:???????

Mental Strength:??????

Magic Power:??????

Agility:

Dexterity:???????

Avoidance:????????

Luck:????

Attack:???????

Defense:???????

[Attributes]

Darkness

[skills]

unknown, unknown, unknown, unknown, unknown, unknown, unknown, unknown, unknown, Harland

[Title]

Axe Warrior, Unknown, Unknown, Unknown, Unknown, Unknown, Apostle of Arabella

[Equipment]

Unknown

[Status]

Unknown

- Slightly higher yet higher level than me. I don't see the state (status) because of it.

However, although Celestia has eaten the strike by accident, it does not seem as difficult.

I look like a girl - I've never heard of a species called Dwerg. Is it like a dwarf?

I raise my right hand against Grace and Sylvia to see how Celestia is doing.

This was decided earlier, a signal called the Apostle of Arabella.

They drew attention to the intention and stood between me and where Celestia was and the girl (Aida).

"Kay, I'm sorry.

- It's okay now. "

Celestia, who had been treated (recovered), stood up and said that she had not fully recovered after the bleeding had stopped.

I continued to hang the treatment (recovery) until the critical point where she left, and after her body left, I fell back.

Because of my mind, I feel like the girl in front of me (Aida) 's body is getting a little bigger.

When Grace noticed that, glancing at me (whispering), she shrugged her eyes back.

"Be careful.

- I'll demonize you. "

As if using the word as a starting point, Aida's body turns into something muscular as she sees it.

I was never taller. Her face also leaves a girl's face.

But the figure was entirely that of a warrior.

Ada shows a slightly irresistible movement in her changed shape, but wields the axe in her hand two or three times.

As if that were a signal, a dozen or so residents turned to us at once.

It's what I was expecting - fighting demons as well as many residents at once is not a good idea.

But if you don't mind, Aida and the inhabitants pressed Jiriziri and us to narrow the circle of siege.

Seeing the distance between the four of us gradually shrink, I raise my voice and give instructions.

"Ceres and Sylvia ask for the devil.

Grace has a resident.

- They're coming!!

It's as if I was waiting for that voice -,

The inhabitants of the devil, Ada and Ferim, came at us all at once with a roar.

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