Almighty Game Designer

Chapter 184: A brushing game (four more)

Zou Zhuo asked: "Wow, the manager has just started to work, and it is too dedicated. It can be said to me, what kind of game is it?"

Chen Mo smiled: "Don't worry, I will check it online to see if this type can be said."

Zou Zhuo nodded: "Well, the game produced by the manager is definitely trustworthy!"

......

Chen Mo has extensively checked the status of stand-alone RPG in PC-side games and VR-side games.

In short, MMORPG is still the dominant type of game, both domestically and abroad. MMORPG has too many advantages. The most prominent advantage is that a large number of players interact with each other, which can greatly extend the life of the game and promote game revenue.

Traditional stand-alone RPG games are also available, but the attention gained is not as good as before, and good works are naturally less and less.

This is also one of the misunderstandings in this world. Excessive attention to MMORPG brings a series of chain reactions.

This massively multiplayer role-playing game has taken the first perspective and the art style is relatively bright.

This is mainly because the first perspective makes the player's sense of substitution stronger and easier to integrate into the game world. The bright art style ensures that players will not feel depressed and dull when they are immersed in the world for a long time.

However, the problem is that in the first perspective, the information obtained by the player is very limited, the field of vision is blocked, and the large-scale monster group cannot be well handled.

In many MMORPGs, players are fighting in groups. The number of players is already a lot. If there are too many monsters, the whole picture will become very messy. On the screen of the PC, there is no way to tell who is who, and the information is seriously surplus. .

The effect on the VR platform will be much better, but most of the games on the VR platform are transplanted in the past after the success on the PC platform, so more or less the settings on the PC are still used.

A variety of reasons have led to the fact that the world’s “brushing” game is extremely scarce.

Therefore, the popularity of RPG maps in Warcraft is precisely because of this, players still like the cool feeling of "cutting vegetables and cutting vegetables", but the players themselves are not very aware of this call. Not very strong, so many game developers have not noticed.

Of course, even if you notice, you can't do it well, because the "brushing" game seems to be simple. In fact, there are many doorways. If the design concept is wrong, the player will soon be bored.

Just right, Chen Mo has a very good "brushing brush" game, which can be used as a transitional work, transforming to RPG games, and filling in the gaps in the world.

At the front desk, Chen Mo opened his laptop and began to write the design concept of Diablo.

For Chen Mo himself, the development of "Diablo" is more difficult than "Warcraft", and he developed "Diablo" in all aspects must reach the level of the previous "Diablo 3", so the amount of resources compared "Warcraft" is going to improve a lot.

Most of the level maps in Warcraft can be directly created by the map editor, but "Dark" is not acceptable. The dark map is dynamically generated and the elements are very rich, which is a challenge for Chen Mo.

"Diablo" is a good transition product. Chen Mo did not do any RPG games before, and the risk of getting started with MMORPG is a bit big.

Moreover, even in the past life, Diablo's style, gameplay and theme are unique. There are many "dark-like" games, but no game can surpass it in the true sense.

It is always one of the most typical representatives of the "brushing" game.

After that, it is the question of which generation to do.

The "Diablo 1" era is too long, and the gameplay design at that time was relatively monotonous, and it was not considered.

"Diablo 2" is regarded as an eternal classic, and it does create a type of dark wind, which has attracted many games to follow suit. Moreover, the atmosphere and gameplay of "Diablo 2" are the most consistent with the theme of "Dark".

However, "Diablo 2" is a long time after all. Although many design concepts still seem to be out of date today, the combat system, interface operation, and fine art performance have been slightly outdated.

"Diablo 3" is still a very successful work, but for the senior players in the Diablo series, many people think that it does not reach the classic level of "Diablo 2", although the picture quality has improved a lot, but to some extent The essence of the Diablo series is missing.

In terms of Chen Mo's current design level, there is no problem in doing Diablo 2 or Diablo III. The art level and game quality can also reach the level of Diablo III, so the only thing to consider is the atmosphere and gameplay. These two aspects.

Chen Mo took a moment to decide on the basis of "Diablo 3", followed its world view setting, plot story and art style, while small-scale resetting, adjusting some gameplay, fine-tuning the art style, and letting its overall style More inclined to "Diablo 2".

In fact, the reason for the worsening of the substitution of "Diablo 3" is mainly in the art style and gameplay.

In Diablo 2, dark dungeons, twisted monsters, scattered blood, and broken limbs all create a horrible atmosphere, and even the field of vision will be limited to a certain extent, so that players will be vigilant and cooperate. With music sounds, I am always immersed in a very depressed atmosphere.

However, "Diablo 3" abandoned this art style to a certain extent, and may have done it unknowingly, but some lost the tone of bleak, strange and horrible.

At the same time, "Diablo 3" is relatively easy on the difficulty of the level. In the case of not being artificially difficult, most players can pass the customs smoothly. The sense of crisis when challenging the powerful BOSS is greatly weakened, and the sense of defeating BOSS is less. It is.

For Chen Mo, what he has to do is an original “dark” game, because only by creating this atmosphere can this “brushing” game be more interesting and let the player play for a long time. Instead of playing for a month or two.

Of course, there are some obstacles to doing this game.

The biggest obstacle is the issue of review.

If the **** and violent factors in "Diablo" are placed in the past life, it is difficult to judge. "Diablo 3" is also reviewed for a long time before it is finally released.

However, in the parallel world, the **** violence factor is relatively tolerant, the game can be reviewed, but can not be used to play for minors. Moreover, Chen Mo is now an honorary committee member, and has some relationship with the amusement committee, so there will be certain advantages in the game review.

First write the concept draft of the game, and communicate with the department in charge of the review committee in advance. The review should be a small problem.

Next, it's about shunning the design ideas and planning all aspects of the game.

As for why to do "Diablo 3", in fact, it was originally intended to reproduce "Diablo 2", because "Diablo 2" is more classic, but replayed a bit, feeling re-made "Diablo 2", skill system, ladder, season, These are all problems that CG can't do. Just a lot of people think that "Diablo 3" is not doing well, so change the "Diablo 3", and another advantage is that you can play the "Diablo 3" experience without having played before, the pleasure of brushing Unbeatable.

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